So, everybody’s all up in arms about the control scheme, but I’m more worried about something that actually has a big effect on gameplay, specifically input windows.
TvC and SF4 have insanely long input windows. What’s worse, is that the game grabs the first found motion from that window. This leads to things like this:
In this example, we have TvC Ryu. Here’s the input:
Block High, Block Low, Pushblock High, qctABC
Here’s what happened:
Pushblock Fierce Donkey Kick.
TvC and SF4 are riddled with junk like this. Certain characters become extremely hard to play because you have to be extremely careful, making sure that the game does the move you want it to do, making sure that you don’t come anywhere close to doing the input for a move you don’t want. As another example, the best Polymar players in the world frequently have problems with 360 supers coming out in the air when all they want is SJxxAD…
There are people I know, however, that like the longer input windows. These people are casual players that wouldn’t play MvC2 with me. So… I think this is a fair question:
Would you be in favor of adjustable input windows? All you’d need is two or three settings, for how long the game seeks input for specials or supers. Short would be MvC2 seek time, and Long would be TvC/SF4 seek time.
What say you? Yay or Nay?