I didn’t know the shield can absorb projectiles! I’ll have to get in the lab with that…
The reason for no dash and a slow walk speed is that’s Arthur’s ‘Character Identity’. He was like that in Ghouls and Ghosts. He’s gonna be like that in Marvel.
I feel that the gold armor command while in gold armor mode should just recharge the armor. And that you shouldn’t be in a juggle state after it breaks. It really limits Arthurs options as an anchor. X factor preventing chip is bad enough, but if you’re up against a non-idiot with a beam super, they can kill you np after the armor breaks.
One thing I’ve noticed while playing as Arthur is that a lot of his projectiles move him forward slightly on the ground. I would like this removed, even if only for his assist (the dagger assist puts arthur hella out there)
I would really like to see both versions of scatter crossbow fire an extra arrow, the ground version having an arrow that goes up towards the uppermost opposite corner, and the air version having one that goes at an even steeper downward angle. I mostly would like this for the Wesker matchup (Wesker sj gun should not give Arthur fits, I’m sorry) and the air version would help in the wolverine matchup, allowing for arthur to jump back and still cover the screen at more ranges.
I would also like either A) bigger boxes on the projectiles or B) bigger hitbox for wolvie, because that small fuck will randomly jump out of even the most perfectly spaced dagger/lance wall. Hella annoying.
And faster startup/recovery on most everything.
Oh, and a use for the magic sword command normal would be nice.
And hey, lance safe on block.
AND A PONY.