Hey fellows … as rumors say that there maybe will be another patch that will include some tweaking/balancing I ask you to contribute to a new changelist for Adon that hopefully will make him the perfectly balanced fighter.
I want to emphasis that I really want to have a changelist not a wishlist … I know that we all can think about really nice changes that would make Adon better but keep in mind that Adon was and still is a top tier character with only a few weak spots and does not need major changes at all. I also fully understand that all of us will have different playstyles and therefore other opinions on what should be better or fixed. In my opinion Adon is in the first place a footsie character with good defense and the ability to create strong pressure if he gets close … I am not a big fan of senseless JK pressure and fine with the JK nerfs.
If we get a good discussion going on … I will put together a changelist that we “hopefully” all agree.
So … what are “my” changes:
#1 Faster Overhead Reduce start up to 20 frames (+1 on hit / -2 on block)
#2 Faster close HK Reduce start up to 6 frames and add 1 active frame (4 active frames)
#3 Faster cr.HP Reduce start up to 8 frames and add 1 active frame (4 active frames)
#4 Improve cr.MK Extend the hitbox forward to give it a bit more range (to match the animation)
#5 Improve JT Give all JTs a bigger horizontal hitbox and reduce recovery on light JT by 2 frames (+3 on hit / -2 on block)
#6 IAJK Reduce hight restriction by 1 frame
#1 Improve his footsie and make his OH viable … 20 frames is still slow
#2 Make it a reliable AA against neutral jump and make the corner reset easier (nearly impossible on some chars that juggle low)
#3 Make IAJK > cr.hp easier … improve his RFA comboability
#4 Improve his footsie and make this button finally a solid cr.mk
#5 This is mainly to give him the ability to hit the full cast (or atleast 85%) with JT after a FA crumble and to make light JT a bit better at baiting stuff
#6 IAJK is the hardest TK special in the game … this change would solve two things … it will make IAJK just a bit easier and would make it -1 if you hit @ the lowest height (this nerf was unnecessary)
So … in the end it is maybe a bit too much and if I could only get 4 out of 6 I would prioritize 1,2,5,6.
Looking forward for your feedback/input guys.