Adon Strategy and Match-up Thread

Yes, he is laughing at you.

Standing mp is really the only thing I know of that can counter pokes, but you actually have to be outside poke range for it to work, and even if it does work, Bison is lightyears away and you won’t gain any momentum.

If your psychic powers are working, you can use heavy jaguar kick. Some bisons are so reliant on specific moves that you can read them a mile away.

Use HK jag kick as recommended. Depending on the location of the screen, I think you can also use JT but I think he had to be in the middle of the screen or something like that (one of those rare escape moments).

You can’t play a normal war with chun and bison, no chars really can. Jaguar kicks should keep him from throwing too much pokes I think, however good bisons are rare I haven’t met one that scares me as adon. Most just use him cause he’s kinda braindead and don’t put too much effort.
Don’t rely on tho, not sure why anyone would recommend this. Your best pokes are far HK, c.MP, far MK and your 3 frame low jab. far MP and HP are decent but secondary.


Is the front page for this thread ever going to get updated?
I’m having trouble with turtle guiles, but dont feel like trawling through the whole thread right now…

Good advice so far on the Bison and Chun matchups. I’ve found s.short to work well as a whiff punisher to most of Bison’s normals especially his Not much can beat Adon’s s.short since it’s 4 frames and it does 40 damage which is good for a short. s.round house is good from max range since there are very few normals that can reach that far. S.fierce is good against chun at about s.short’s range. Just watch for her sweep. If you see her sweeping alot r.jk it and you’ll go over it and beat it.

Also, you can go over projectiles consistently with mk jk so make sure it’s used against projectile characters. Get that reaction time down. Against Guile ex jk is needed some times because of it’s full prjectile inv. and it stops the guile from down charging after boom. Low fierce and low strong beat every standing feirce or standing move period that Guile has. whiff punish his low forward dont try to beat it.

im updating the front page as more information comes in.

Yeah! That’s specifically because they’re rivals, it’s so badass! When I saw his dash in trailers, I hoped you could duck under fireballs, but it’s def just for Sagat matchups.

So you can mk jk over low tiger shots and dash under high tiger shots? Man this match up is going to be looking sooo awesome. You can advance forward after any tiger shot! I can’t believe I never tried to dash under a high tiger. I feel I’m strangely over hyped about this but oh well it should be pretty dope.

I’m pretty sure if it’s possible you have to predict. Been trying to dash under in matches and I do nothing but eat tigers in my face. The other player must woder what the fuck I’m doing.

I imagine it also has to do with the speed of the projectile. An HP Tiger Shot will pass over Adon faster than LP.

The thing is, are you really gaining more of an advantage than just FADC? I think you’re better off absorbing the fireball and gaining some meter and then dashing forward rather than trying to time it to go under the fireball and end up in the exact same position.

yeah that dash goes under some other things too, you guys should test stuff. I was charging a FA once and i saw akuma hurricane kick, when it got close I dashed under it. Felt epic.

I’ve been doing this so much lately, too. I totally agree with booda about just absorbing for meter, but dashing under the fireball does look cool as hell. haha

Is anyone else having trouble with Rose? I’m getting out-poked and having a very tough time handling her soul sparks. The only option I can find for them is MK JK or U1. HK tooth flies right into them and taunt can’t go over them.

Love love love fighting Ibukis, I did not see that matchup going in Adon’s favor.

For the spark, a well timed hk ia jk will go right over it and let you combo into a sweep for a solid knockdown. Mk ia jks will stuff her cr. mp pressure. A lot of roses like for you to block a drill, then they go for the ex drill, you can punish the ex drill with a st. hk at close range. I actually need to look more into this match, but this is all I have from a set I had with the ross I go to ranbats with.

I can totally agree with the ibuki match, though. Not that bad at all.

Punish lk drills on block with a reversal lk rj.

I don’t feel like writing long strats until next week however I’ll share my experience with blanka because most are having trouble vs him. This isn’t foolproof or anything, it’s just what I’ve been doing.

vs Blanka: AKA who has more dedication to turtle that shit.
The blanka player most likely wants to turtle, you have to turtle harder. Basically he doesn’t have safe approaches and you do with jagkicks. If you poke he will want do ball as it beats most of the things you could do. Punish him of course with lk JK. 130 damage everytime. When you shut down his balls, his options get reduced, now he will have to use his not so stellar pokes. Nothing you can’t handle. If you have the lead his approaches will be either faking the lp ball into throw, so learn the distance for that, sit at that distance and try to bait him into doing lp ball, then throw him as he recovers. You’ll either throw him or tech, doesn’t matter, they will figure that this option is useless against you now. There may be something they could do to counter that but I haven’t seen it so far, I either throw the mediocre blankas or tech against those with good timing. Maybe offline it is easier to throw them out of the recovery. Hops can be jabbed/ or whathever so they shouldn’t be much of a concern. Then comes jumpins.
It is imperative that you do not let him jump. If you let him jump you will have to face his tick throws, his crossup bullshit and his post blocked electricity advantage, this is not good for you.
Even if you whiff a poke, it doesn’t matter, if you see him in the air as you’re recovering input HK jaguar kicks anyway. If you recover he eats it, if you’re still in the animation and have to eat the jump in you’d have eaten it anyway. If you were maining a character without a SRK type move before, let go that habit of “he jumped over my poke I have to block the jumpin”. Now he can’t jump, can’t ball and can’t hop. Start chipping with jaguar kicks, and start building a little bit of offense and mixups but still stay in a dirty turtle mindset.
If he gains the lead he will turtle so stay calm, don’t rushdown, approach slowly, try to create an opening but don’t overdo it.

That’s how I play the matchup. So far everytime I lost against blankas I fucked up ball punishes or let them jump and had to deal with mixups, which has everything to do with my reflexes. I played a few decent blankas but maybe I’m missing some things. Feel free to add or correct me, or even post counters to what I posted.

i wouldnt be smiling just yet. wait till every ibuki can combo into uc2 after every s.lp or c.lp.

Such good advice. I hate playing this match up because my main is Bison so I can turtle or rush down and still win. With Adon I literally can’t do anything fancy and it has to be a long boring wait and punish match. I WANTZ MY COMBOZ!

TVG is spot-on about the Blanka matchup. On a side note, try to punish up-balls or blocked/focus-absorbed rainbow balls BEFORE they land. I’ve had many occasions where they spam that move and they will block whatever normal>RJ I have for them on the ground. So preferably, punish with RJ before they land.

Hey im curious do i have to pressure using the tk jaguar kick or do people just prefer using that over the regular because you can follow it up with other moves?