Adon Strategy and Match-up Thread

thanks for the info man. learned that cr. mk works really well.
we need to get some mirrors again!

what’s j.ml crossup?

“make good use of adons j.ml crossup in this matchup, it seems to stuff out the Flash Kick”

i think he just typoed j.mk

(l is next to k on a keyboard)

VS - T.Hawk

I’ve got a friend, he mostly plays offline but has an excellent T.Hawk, after a few matches I think I’ve got it sussed out.

Here are a couple of videos on the matchup;

[media=youtube]fwZmNpCkW5E[/media]

[media=youtube]T3NA7bPod6E[/media]

You’ll notice that I just stop doing anything except HK at range and jumping Jaguar Kick, everything else Adon has can be punished with a lp 360 on block, it’s pretty frustrating, but keeping the distance, building up the bar with lk.tooth and IAJK’s is essential.

Makes the matchup much more manageable, its exactly the same for Gief.

Man, keeping myself almost entirely across the screen has been so helpful for tougher matchups, especially Hawk.

This seems to help with Fei Long, too. I’ve played a few over the past few days and he really doesn’t have any safe ways to cover distance against Adon. Just neutral jump every now and then to bait him out and he’s easy to catch.

Good use of neutral jump affro. Almost reminds me of how I play, although I’m starting to n.jump more conservatively now.

Yeah, but you have to keep in mind Gief’s d/f+:hk:, which goes under a lot of Adon’s pokes. Also, it’s -7 on block, so Adon can’t punish it at max distance. Using neutral jump and/or :lk:iAJK (heck even focus attack) helps against that if the opponent gets sweep happy.

BTW, dunno if it’s been said around here, but iAJK is not COMPLETELY safe against 2 frame punishes (SPDs and the like). If the opponent blocks iAJK low, it’s safe. If they block high, it’s UNSAFE. Try it out guys. It’s weird and situational, but an opponent that knows this will likely be standing more often.

Damn that kinda sucks.
Another thing vs gief you should be ready for: While he gets zoned pretty well by s.HK, that’s until the dude starts using well spaced st.MP. At certain ranges it beats pretty much all your standing etc moves and I think the only solution is to sweep him. While it might be obvious I don’t know, don’t get surprised by it like I did, it’s a really good normal.

Gief’s s.:mp: is stupidly good. 4 frame startup, +2 on block.

thanks for the info!! i already train a ton !! in training mode should i switch the computer to player? or hard? thanks for any input gents :tup:

I would work on reaction, footsies and blocking. Honestly, I think you’d be good with that. Obviously execution as well. I would also work on moving to a city with a scene :smiley:

Fun Fact: Dans Ultra 1, not punishable with Jaguar Avalanche on block

You get one hit when going up and dan just gets hit behind Adon.

How do I deal with Seth?

spam rising jaguar. if you score a knockdown, keep going at him since seth has bad footsies.

if the seth players you face are quick with dp on reaction, don’t bother relying on jaguar tooth (use it sparingly), dont use it if they got Ultra 2… you’ll eat that like tofu if you do.

JT are easy to react and seth has a command grab so im pretty sure he can grab you on block.
i dont know much of the “adon specifics” so i cant give you reliable info. i dont lose to alot of seths since i already have general experience.
but heres what i do:(general info)
punish sonic booms with JK or IAJK(his sonic boom has bad delay)
your gonna want to be in the IAJK range to play footsies with him. seth footsies < adon footsies
if seth jumps in the corner and youre too far to apply pressure, on reaction, HK JK because it’ll stuff his jumping fierce and his wall jump to escape.
use U2 to punish neutral jump fierces and sonic booms.

Disclaimer: Results may vary.

seth and sim are both in adon’s favour imo. air jaguar kicks + jaguar tooth gets through j.hp or s.hp. combo into c.hk or lk rising jaguar and it puts you right next to him.

I’m having a friend help me in the sim match up and i use to play chun it’s way easier to get in on him with adon then chun that’s for sure

So it sounds like Ultra 2 for Seth.
Gotcha.

No, U1 is better against Seth. If you’re trying to come back from a life disadvantage, you might as well go for things that punish his ranged game, since he doesn’t really need to approach you and can run away FOREVERRRRRR.

Thought about making a thread for this, but it’s probably best to just ask this here. It’s been said that Adon’s matchups are fairly dependent on how well his opponent can deal with JK, and I think that sounds about right. I’ve noticed that characters with a fairly steep jump angle (and shallow horizontal coverage) seem to have a really rough time with HK JK, I have a lot of luck catching opponents on jump-ins to the point where I prefer to use JK as an AA against certain characters.

Namely Sakura, Rufus, Boxer and Dudley, but I’m sure there are others that I’m not thinking of (I have a lot of luck with Cody, but I’m not sure if this is because of his jump angle or if it’s because of his air normals). Are there any other characters that have a rough time getting past HK JK in the air?

Okay, so I’ve been getting very frustrated playing Dudley, it seems every time he jumps on me at the perfect spacing to eat a close s.HK, far comes out. It seems like his hitbox is wacked out or something, it’s not just a once or twice thing, it seems i can never get a close s.HK on the guy. Any one else notice this against other chars?