Im pretty sure this is known but you can punish T.Hawks condor dive with ultra 1, jag kick, and the super combo. Sry for lacking terminology im just getting used to the forums.
Does adon have any combos into his sweep or his st. Roundhouse? Just curious.
you can combo a sweep after a HK airJK. gotta space it though.
for the st. roundhouse, RJ FADC st. RH, close or far. Thats pretty much it.
I wouldn’t combo into his sweep TBQH. The Air Jaguar kick scenario, you can follow up with like c.mp~LK RJ which in most cases the spacing will only allow for the 2nd hit of the Rising Jaguar to hit for the exact same damage as doing AirJK~Sweep, but it pushes them across the screen so much. To argue PRO AJK~sweep combo, It stuns more and provides the same knockdown (unless RJ is techable =/ Can’t think right now) except the combo isnt so “horizontal” as it doesn’t move the characters sideways as much as the RJ combo.
-AJK: 80, 80/160 stun (No matter which button, MK & JK have 160 stun. LK has 80)
-c.HK: 110, 200 stun (This link might be space dependent since you cant be too far for it to hit.
190 damage, 280/360 stun.
-AJK: 80, 80/160 stun
-C.MP: 60, 100 stun (There’s no reason why you shouldnt be able to connect this after an AJK like 80% of the time unless you hit them with the very tip)
-LK.RJ: 50, 70 stun* (Bear in mind that only the 2nd hit comes out most of the time. If you visually see that the spacing will allow for a full RJ, go for MK RJ.)
- means second hit dmg & stun.
210 dmg, 330 stun.
This is based off the fact that in the RJ combo, only the 2nd hit of the RJ hits. If both hits connect, it WILL do more stun (440 to be exact). Holy shit Adon is STUNNAN with that full RJ combo. Then again though, its almost like the same argument as the RJ~FADC~cl.HK
mk.RJ~FADC~mk.RJ(both hits) because the 1st combo does more stun but doesn’t knockdown, and the 2nd combo does more damage(big difference IMO) and knockdown.
NOTE: The damage isn’t TRUE damage as I did not put into consideration DAMAGE SCALING when I added the numbers up.
Anyway, this is just an example. If you guys ever have questions about specific move properties or which is better than what, the frame data doesn’t lie :tup:
Some stuff is missing, like plus and negative frames on block and hit for some moves but other than that the chart is pretty spot on.
Sorry for writing such a bible, I just wanted people to GET it. Hopefully you do ffs -_-’
TVG has a point, when you are ever unsure about something like that… Training mode is your bff Jill. It’s sad that some people dont realize it can be used for so much more than just practicing combos and looking up specific dmg/stun data.
I am PRO knockdown metagame. If I can get a knockdown over anything else, as long as the dmg output isnt a huge difference I’ll go for it. Knockdown forces the other player to “guess” what you are going to do since Adon’s mixup game is so good.
so knockdown > stun. For at least the to examples set above.
If I am wrong about any of this, please proceed to tell me off… :tup:
how to play against sagat turtle? i cant jk over their bodylevel fireballs and cant really get that close, tips?
Dash will go under the high Tiger Shots, Taunt 9 goes over the low (not sure about high). EX JK will punish him if he is holding down back, U1 will take him out if he is spamming TS. Walk foward block, iAJK, Focus absorb.
Adon’s dash can duck under his high tiger shots and his HK.
And his Tiger Knees.
No crap. Time to test…
I’ve dashed under so many awkward things
Vegas cosmic heel and piece of mercury
Blankas Ultra 1
blanka’s ultra1? now this I have to see for myself!
you can dash under the hop of blanks ultra 1
I would only recommend doing it if you have the balls to do it haha.
I have something to try on xbox live now xp
i played juicebox last night. we played 15 games and i only won twice lol. i didnt know the match until i played him. i learned alot about the match, but hes just too good.
not like it matters but what would you guys rate this match?
My completely inexperienced eyes say 5-5 maybe slight advantage abel but i dont think so.
Unless he gets you with the TT mixup… It shouldn’t be terrible for Adon. Once you get in and harass, Abel doesn’t really have many defensive options.
Lately I’ve been messing around with j.lk & j.fp for aa to create mixups off the reset. He has dash under stuff after the lk & I think a follow up j.fp after the aa j.fp is a safe jump. I could be wrong so dont quote. Also forward throw dash forward safe j.fp. I know that one is a safe jump just hold uf while he’s dashing.
I would like to know what’s a good way to bait wake up srk and such.
God, sometimes I just wonder. What goes through someones head when they get caught with a Jaguar Revolver on a fireball punish? So easy to just not throw a fireball sometimes, specially a red fieball from akuma. That shit takes so long on start up, just screams “hey, free ultra time”.
I caught a Seth doing far st. high punch. I was expecting a fireball, and I saw the arms go down and said with in like a split second my mind was like “…revolver time”. Full Ultra meter, so pretty much Seth was done. like 65% of his life. Nothing Seth can do from far is safe from Ultra 1. You can punish jump back fierce and far standing fierce.
anyone have any DeeJay tips at all? I swear it is the most annoying match up once he has like 2 bars of EX
I’m having a little trouble with this matchup too; seems like one key is punishing fireballs to the fullest extent. Another matchup where you have to capitalize on every knockdown. Further insight would be much appreciated.
edit: I’ve been having alot of success baiting dread kicks off his wake up too.