Adon Strategy and Match-up Thread

I haven’t played for like a week. I get on yesterday and today and my game is all off. Apparently there is a small sect of Dhalsim players that will do nothing but jump fucking back whatever normal. It’s really aggravating how retarded this playstyle is

it’s really annoying with his slow ass jump and ability to teleport on reaction. You can not fuck up once you get in or else they are up and jumping again

I know what you mean Mike, I have trouble with that playstyle from sims. Its bad enough when shotos jump back roundhouse all day, but sim takes the bloody biscuit.
AE should help a little as most sims I have played jump back for ages then start fireballs, tooth currently wont work as the fireball is so damn slow and if you do tooth ‘late’ he has already started jumping again, or can knee you out of the air :frowning:

im not beeing cheeky but, the best way to deal with this is either simply walk forward or stand and do nothing, if you just walk forward there in the corner then just explode on them, if you stand and do nothing theyll just keep shooting fireballs while you neutral jump, people get so bored they’ll come to you. Hope this helps cos it works for me.

In some cases to beat a scrub, you need to play like one :stuck_out_tongue:

High level dhalsims wont get pushed into the corner that easily.Bare in mind when you walk forward and block his fireballs,a st.fierce from Sim will just push you back and you’ll be at a neutral position again.

With Sim,I would say just try and land a forward throw against him.From there you can do dash forward,hold upforward into jumping heavy punch and option select that with EX jaguar tooth because it beats all sims wake up options aside from Super.The Option selected EX toof actually crosses him up if he teleports away from you which means you can combo into lk.RJ.

Also I believe its either EX jaguar tooth or Roundhouse tooth that trades with sims back roundhouse(his primary antiair).I think the trade is in your favour too so that is a decent method of getting in.Of course this move has no invincibility on startup so you will get st.fierced before you leave the ground if you keep spamming it.

Finally cr.jab whiff punishes Sims st.fierce pretty well,problem is,it doesnt really scare your opponent does it?Cr.strong does too.Sim matchup is all about patience,it can be very difficult if you just start running into hits.

This was golden! I wish we had a matchup thread for each character. The way we only have 1 thread is hard to find golden nuggets in all these pages.

not sure if it was a fluke. but it definitely happened several times. a friend of mine just got the game and he wanted to play me. and i found out something when he used Blanka

against Blanka:
his Electricity got beat out several times buy doing a simple standing Roundhouse. im am about to test it out in training to see if it works but in the match it worked about 5 times in a row.

it only beats out the light electricity so its almost not worth the try since the medium and heavy will beat out you round house.

but the c.roundhouse beat every one of them out.

I believe every sweep will beat it due to the fact that the hitbox is fairly high on blanka. I find it odd that st.rh will beat it, was it range dependant ?

Okay, I’ve been landing this with enough consistency that I want to share it with you guys. It’s part of a larger strategy I like to call, “Jab FTW.”

Against certain jump-ins that are difficult to counter with Rising Jaguar, you can actually effectively anti-air them with close standing jab and immediately go for a cross-up. I don’t have an exact list, but basically it won’t work against high-priority jump-ins (for obvious reasons) or a safe jump (also for obvious reasons). Still, there’s a LOT of situations where its effective, and easier to do on reaction than Rising Jaguar.

I’m not sure how “safe” the cross-up is, but it’s also somewhat ambiguous.

Yo I’m having a real hard time against some aggressive bison players anybody have any tips?

(O yea I dont know if this is a glitch or just a lucky moment)

Yo I tried to hit a chun player with u2 while she was in the air and she slid right under the ultra. This also happened with ryu but he did a hard kick ( I guess trying to stuff the ultra) but yea the dude slid under the ultra with his hard kick out has anyone besides me have a coincidence like this?

yo… abel is -3 on block from all 4 of his rekkas… he can tech a throw right after.

Hey guys,

Quick question about Rufus dive kick pressure. I Know that Adons standing cl fierce and cl rh beat it clean but I’m still having to gamble on his throw :frowning: I’ve played around looking for an os for it but Adon’s crouching attacks can’t beat the dive kick. Anyone know how to take some of the guessing out?

I lack experience in that matchup but I guess you gotta at some point risk a rising jag to keep him honest especially if he gets confortable. Of course he could be watching your meter to see if you’re loaded and become more passive, it’s a guess. Are you sure c.lp doesn’t work? You can lp~lk to OS tech.

Couple things in the lab:
The tier thread got me motivated to search again and I found one safejump against shotos. Well, it works but someone needs to find an easier setup.
It goes: Forward throw, wait a couple frames, walk forward a little and hit with j.mp tip. If you space and time it right all dragon punches will whiff. As an added bonus they can’t FADC either. They can’t crouch under it and are forced to block or backdash.
I haven’t found any easy timing for it, like doin a normal then jumping or whathever so it’s very hard now. If you can find one go ahead. There might be other setups too.

Speaking of j.mp, it really has nice reach, the best of all adon jumping normals, and a lot of characters can’t duck it. It might be more useful than I tought, I think a couple characters have trouble anti airing it too at the max range. Plus it could be useful for hitting recovering fireballers.

Another thing: I’m not sure how many adons know this but against shoto sized characters, MK rising jag hits crouchers better than LK. In the crossup j.MK, light, light xx rising jag combo you can substitute the LK RJ for MK if you see them crouching. On standing opponents, MK will sometimes whiff after that combo depending where you land so I wouldn’t do it. Also, LK gives better oki than MK.

I have been messing around with adon and as Bison you would use OS st.throw tech + rh.Works some of the time also cl.mk works also.

I’ll try that lp~lk os. Hadn’t tried it!

Cheers

Ok it might just be me, the guile I play isn’t the best but he isn’t awful either but if guile walks forward after boom, I have had cr. fierce stuff guile’s backfist almost every time. Don’t know if this is known or not but it’s helped me on multiple occasions.

What do you guys do with an intense rushdown seth? I played a damn good one last week and barely ever found a hit in after the first knockdown, on about fifteen matches.

No go buddy :frowning:

I cant beat Chun. Straight up HK beats out everything I do. Her jumping FP beats out like everything also.

try crouch tech with c.mp + c.lk + c.lp