^ Just remember to bait her U2.
bait her u2? explain please
If you :hk:JK enough on wake-up, they’ll eventually try U2 on you (which does in fact beat :hk:JK). In other words, sometimes you just gotta block and punish, and not get hit by random ultra.
oh it u2 beats it? hmm gotta check on that. i remember that happened to me but i think my JK stuffed it…i might be mistaken though. its a slow start up and no invicible frames right?
:hk:JK is around 20 frames strart-up and no invincibility. It can beat out certain ultras if done late, but Kikousho covers enough of Chun’s upper body that :hk:JK will get caught. Haven’t tested it out in training mode, but that’s what usually happens when I play Chuns on Live.
Bison General Strategy
Hi guys I’m a Bison/ Adon users. Even though Bison’s higher tier, Adon can give Bison fits if played right. And I’ve heard some Adons here say they don’t like the matchup so here’s my advice
-Zone with your jaguar kicks and get in, but WAIT for Bison to take a Step Forward! That means we’ve lost our charge and you’re good to go.
-then ambigous crossup j. mk, and work your links. Try to stay in close range, where Bison’s st. hk isn’t at it’s ideal range any longer.
-Don’t get cute with your midrange footsies and dash around too much because you’ll be playing into Bison hands with his strong pokes, etc. Don’t respect Bison too much and just rush him down when he gives you a window.
ah i see. but if you do it meaty, youll catch her. im about 99% on this.
Yeah i just had that happen to me.
I went for a chip with hk. Jag Kick and the chun player Kikosho’d and the first hit traded with the JK.
I just beat/traded with Rufuses Big Bang Typhoon
traded with hk. jaguar tooth
beat with hk. jaguar kick
Played a ton of matches vs. a friend playing Cody tonight, and learned that if you punish a Ruffian Kick with U1 Adon will hop over him after the first hit (at least at closest range). Pretty weird (and infuriating), but it happened consistently.
referring to the game between gamerbee and henry cen. specifically the jump.RH dp option select
after a knockdown gamerbee was jumping in with RH i think it was…and buffering his dp move
if henry headbutt…then gamerbee would dp and beat it…
can someone confirm if those jump.RH were safe jumps??? cos i thought they were until 1 occasion he headbut got him…though he could have missed the dp buffer…
I think Gamberbee was option selecting safe jump jumping roundhouse and a rising jaguar maybe?
He miss timed a couple of his safe jumps os HK RJ. When he did it right, he was beating out the ex headbutts every time. He started to screw up a little bit more in the Mike Ross match probably due to the pressure. I think that’s why he lost. He miss timed a few too many safe jumps os RJ and couldn’t keep the pressure on as well as he did in the Cen match.
Like, you blocked the first hit(the low “ground stomp”) and dashed under blanka immediately after? Details pelase!
I could tell the first hit was just out of range, so as soo as i saw him go up I dashed and blocked. only took 1 chip damage
This is probably insanely old but I love how adon can link a short rising jag off a hit confirmed far standing short… decent damage but more importantly, a knockdown. Just don’t release the rj on a blocking or worse crouch blocking opponent.
they were safe jumps. the j.HK has to be late so it can be safe. i havent seen the vids since, but he probably timed it late, thats why he probably got hit.
I’m actually pretty certain you have to do it really early. The way this option select works, if i’m not mistaken, is that you buffer hk rising jaguar on the last active frame of j hk and if the opponents blocks, or does nothing, the hk will come out (as a block or a successful kick) and if the opponent performs a move with invincibility, the attack ends since it was on it’s last frame anyway and your rising jaguar comes out instead. Exacty like the umeshoryu, just with adon and with a neutral jump.
any1 know how much invincibility is on each version of rising jaguar?