Yeah it only works in the corner and people allllllwwwwwwwwaaayyyyysss jump back in the corner.
Also, in the corner, EX iAJK is even faster at this and you can basically react to a back/neutral jump and do it. My reflexes are going to shit however and I hardly pull it off.
just remember, if you do hit twice you can hit them with the 2nd hit of a lk.rj for like 40 damage or something.
I have made the mistake of going for ultra on two hits and its cost me
see if you have the balls you can tk ex jk on a jumping forward opponnent and get ultra 2 anywhere on the field if you only get the one hit of the ex.
I have done this a few times but tbh its a think its really hard to react to it, cos usualy you will go to your anti air(hk rj) but if you could get this down your saving an ex bar, cant remember if its more damage than an anti air fadc ultra
is there anyway to beat shoto j hk consistently without trading every time and a way to teach them not to run and fly away mashing jabs and uppercuts every 2 secs or beat crouch teching and does a well timed jhp keep them from dashing away on wake cuz i played a ryu player who dashed away every time i tried to safe jump or cross up and start tripping and hurricane kicking and running away shooting fireballs outside of iajk and mk jk range and counter poking me with jabs all day
RH RJ > jump in anything. Crouch, then do the RJ deep. EX beats everything and has more range, so if you’re uncomofortable with using the RH RJ right now, just use ex. AA is more important than ultra combos.
Crouch teching people get counter hit all the time. Punish the normal they stick out with cr.lk into rj. If they stand tech nuetral jump round house is delicious.
U1 punishes whiffed jab shoryu better than anything Adon has except for maybe super. Even if he’s air born, he’ll always hit the ground before the ultra hits him. I bait wake up shoryu or random shoryu with back dash than buffer ultra during the back dash. Got em.
ok cool will rising jaguar stop even if it he jumps in deep cuz sometimes they go right behind me
It will stop it, as long as you crouch first, then from crouch RH rj right before they hit. Your goal is to get a super deep RJ so you can use all of your invincibility to beat his jump attack. I have the timing down so that I never lose to jump ins no matter how good the jump in is. Just remember to really be on point with trying RJ on wake up as it is a 5 frame reversal and will not always work. Base your RJs on wake on how well you think your opponent can safe jump. 90% of people can’t time safe jump or cross up on Adon’s wake up, so there’s a good chance that you will get free RJ’s on people trying to jump in on your knock down. Lame I know, but they should already know the deal lol
yea i know about that fast wake up lol so would jumping hp be good after a knockdown or is jumping rh better cuz he was dashing under that and my mk cross up but i guess thats just a timing issue
If he’s dashing under your crossups you aren’t doing them meaty. You cannot safejump ruy, be it HP or whatheber else. If he’s backdashit on wakeup, sweep him or better yet, OS sweep.
In fact, doesn’t really matter as your average ryu should not really backdash on wakeup but an air JK will catch both dragon punches (they go behind you) and backdashes so do that then mix up with a regular j.HP. ie they are knocked down, you jump and do an air jk on the descending plase and go behind them.
This is something I watch for and try to land every match with Adon.
wow i just experienced the BIGGEST mind fuck in the blanka match up
cl.HK beat out Blankas U1 while he was Mid hop of the ultra
a well timed jumping forward lp can beat out all of guiles flash kicks unless he waits till the last second, just played about 100 od games and this match up is pretty even, its annoying how he can air throw you out of all jag kicks, instants and ultra1, a wish we recorded these matches as there was some sick shit happenning from both ends. the guile match imo is 5-5 if not, at a push to 5.5 4.5 guile at the most, simply because of boom recovery
haha thats awesome
Also Breslinabrb, I agree on that mu. Sonic boom recovery is what causes it to skew in his favour, you almost have to psychic every jk/u1 to beat his sonic booms. iajk makes it easier but even then …
hey guys any tips when fighting our rival sagat players i have a hard time getting around his high tiger shots when mixed up with lows then when i do get in i get knocked or thrown back from tk and grabs after
It’s not as easy a matchup as people think. The one thing you’ll need is patience. Tons of it. Once you have meter, the matchup changes; you can EX JK Tiger Shots on reaction. However, if you get hasty and he gets a lead on you, it’s really hard to come back.
Standing jabs will work against Tiger Knee at certain distances. Don’t commit to anything fancy until you have meter. You want in, Sagat wants you out, so just keep trying to close the gap and force him back into the corner. Even if you have to block a ton of fireballs, just keep pressing forward. You can FADC fireballs or you can neutral jump then AJK over them. Tiger Knee and standing roundhouse are going to be a problem when you get closer. Just don’t stick anything out he can counter. If he’s not taking the bait and just backing up, let him. Get him in the corner.
Other than that, it’s Adon 101. Look for a knockdown and capitalize as best you can.
yea standing roundhouse is a pain
How do I fight Rose
I haven’t played for like a week. I get on yesterday and today and my game is all off. Apparently there is a small sect of Dhalsim players that will do nothing but jump fucking back whatever normal. It’s really aggravating how retarded this playstyle is
it’s really annoying with his slow ass jump and ability to teleport on reaction. You can not fuck up once you get in or else they are up and jumping again
I know what you mean Mike, I have trouble with that playstyle from sims. Its bad enough when shotos jump back roundhouse all day, but sim takes the bloody biscuit.
AE should help a little as most sims I have played jump back for ages then start fireballs, tooth currently wont work as the fireball is so damn slow and if you do tooth ‘late’ he has already started jumping again, or can knee you out of the air