Adon Strategy and Match-up Thread

I’m going add to this. I learned a few things against Cody over the weekend.
–Jumping in from full screen or RH Jaguar Tooth got me to eat a punch. Cody has a great anti-air with Zonk Punch. Cody can stuff Adon’s Jaguar Tooth with that punch. It stopped me cold. Use EX Jaguar Tooth if you know that punch is coming out.
–Ultra 1 does go through rock throws (think a rock throw as a standard fireball because it is, minus the falling trajectory). Ultra 1 stops his rock game. It was odd but those damn rocks kept me out pretty good.
–A decent player will more then likely try to bait your Ultra 1 with the fake rock throw but I say don’t buy into it. Just walk up and continue to apply pressure, you getting in will cause more damage then you getting hit by a rock. I got caught a few times to where my Ultra 1 was baited out by fake rock throw and ate a good combo or a counter ultra, I have learned from my mistakes LOL. I believe that this is also good for head games because they will either now throw a rock and eat Ultra or fake throw and you stay on their ass. What I did notice was that if you are quick enough and close enough you can fly over the person with Ultra 1 by holding forward and escape impending doom. You can and probably will still get hit as time goes on but at least you don’t land right in front of the person to eat big damage. By flying over the person you actually run away. You can still eat an a projectile Ultra though. So be weary about that. I caught people off guard flying over them which led me to get away damage free minus a random rock throw or fireball that followed afterwards. But again a single fireball is a lot better then eating a big combo. This won’t work all the time though for as a decent opponent will catch on and just chase your ass down if their character if fast enough.
–I’m not sure if this is for all strengths of Cody’s criminal uppers but I got Ultra 1 to go through 2 of them yesterday. I don’t know what strengths my opponent used but I got through successfully twice.

That’s all I got for now.


You sure it’s not Zonk Punch? It’s a hold the button charge move and he says Bingo when he does it. It seems to work really well as an AA.

Blanka’s slide beat tooth clean. Looks weird, but every time I toothed, I got slid at and was beaten clean.

Probably I haven’t actually played to much with Cody yet, for his special move names all I know is Criminal upper. I’ll go ahead and change the name on that.


Heres my 2 - cents on some match ups.

Another note: Just notice most of shenanegens come from my opponent wake up.

Honda: His head butt can beat your tooth as soon as he sees you flying backwards. If you do some regular block strings with those crouching light punches or light kicks and your prety close and hes DUCK BLOCKING, Mk jaguar tooth crosses up. It was amazing to find this. On wake up for him he can do many things. Head butt, that upward butt slam, or ochio. well if hes on the ground and you expect maybe an ochio you can do HK jaguar kick, for a vertical upward jump and slam back down. After that you should probably get you ass out of there. Standing Hard kick, really is good for poking the man, but don’t throw it out so much or you’ll eat a head butt.

Zangief: If you ever get him knocked down and feel lucky. HK jaguar kick beats his lariat on wake up. But his lariat will trade or beat your jaguar kick, if he waits a little. But still an awesome trade for you. But after he gets use to your vertical jaguar kicks, I suggest you stop or you’ll start taking SPD’s. When you start Jaguar toothing on him, he’ll try to lariat to beat it. So go for a lk jaguar tooth and he lariats and you land safely far away from him. Hes free for Jaguar Revolver if you got it. I’m pretty sure you will cause zangief hits hard. If you don’t have the ultra. well someone may fill in on this. Depending on when he did the lariat and wether its the long one or the short one. maybe you can ex tooth right when he ends the lariat animation for some damage.

Guy: Just know that he can beat your tooth in the air with his many grabs, or if hes on the ground that hard kick of his will beat your jaguar tooth if he see’s it coming. But if you happen to knock down guy. You know guy will probably go for his ex hurricane kick he has maybe or grab depending what your bending his mind to do. If he goes for Ex hurricane kick, before he wakes up if you guess it and do HK jaguar kick, you’ll go right through it and slam him out of it. If he does it a little late, you’ll trade or he hits you out of it. Trade is in your favor. while hes in corner, Cross up mk into combo’s posted at the combo thread ar amazing here. If you see him jumping over you pretty close, cl. hardpunch is pretty good here. If hes jumping towards you from a far, neutral jump hard punch is great if you do it to late though, he’ll grab you.

Ryu/ken/guile/ or anyone with a projectile: (btw just don’t do this on juri or gouken really high up there projectile’s. You might hit that. But just those.) If there spamming there signature fireball at ya, Ex jaguar kick moves ya pretty fast over the air in a weird arc over there fireball if you do it right and hit them for knock down. So if you’re pretty up there with health and jaguar revolver(for atleast ken and ryu since guile has quick recovery and revolver could miss.) Ex jaguar is a good go to move, since its really fast its self and could stop your opponent from spamming the fireballs and free damage.

Dudley: like others before this post. Standing hk and ranged pokes are awesome in this fight. Your cross up mk can annoy him very badly since it’ll be stopping him from uppercutting. heck you can grab him out of uppercuts if you guess it. Unless he ex the upper cut. Hk jaguar kick on his wake up, it’ll trade good damage agaisnt his uppercut, or if he goes for a short swing blow, you’ll hit since you both go in one direction and come back together (unless he waits.) Jaguar tooth on block for them, I been able to grab them successfully after. I feel they can’t do uppercut as an option after they block jaguar tooth, seeing as you could grab them out of it so a choice will probably be tech your grab or ex uppercut(block if you see meter punish after) or ex backswing blow(block and punish, or maybe grab beats this I don’t remember.)

Cammy: if you ever block her DP, either standing hard kick, or walk a little forward, standing hardkick, always hit. either both hits or the last hit. Great free damage. It always hits for me. Jumping agaisnt her is scary even for cross up So don’t do it so much. BE cautious in this fight. Her block strings are annoying and i feel if you ever let up on blocking to retaliate she’ll DP you. But if you can guess her DP and do block it. HK it, and get her thinking twice about doing it, and maybe you can move in for some grabs or bait or overheard combo with his jaguar crunch, crouching lk, rising jaguar/or super, (if you’re great with 1 frame links), or if shes blocking high, crouching lk, RJ lk, FADC into U2. If they EVER spam spiral arrow from a far, HK jaguar tooth free damage(seeing as you don’t at all or so much), if its the long one. (but ofcourse that’ll barely or never happen with good players but just for spammers you’re dealing with online)

Sagat: I have nothing, anyone have idea’s?

Chunli: Just a bit of info for her, shes extremely diffcult. But on wake up, agaisnt her ex spinning bird kick you’re Jaguar kick HK trades great damage and you’re sent flying away from her with a tickle, while she pays a huge cost from a slam from you. ex jaguar tooth if she shoots a projectile at you if you have it.

Gouken: I laugh that he can’t counter any of adon specials. Well most of them atleast. Hk jaguar kick him, if he’s unaware of this match on wake up. You’ll see a lot of focus break as he goes for counter’s. Jaguar revolver or ex jag kick him if he ever goes for a projectile.

And more later as I get more info.

Hum in my case i take a lot of wake-up shoryu, so i guess i can only backdash => but even that is countered by a light shoryu (happened just now against RYU…)

Need to try more of that.

Again, double shoryu is your worst fear…

When i fought dhalsim i was completely zoned out from him. With HK or j.MP he can beat JagTooth ver easily, i fought him only once though. But I couldn’t agree more with JagTooth variations on his teleport :wink:

About flowchart ken : i blocked a Fierce shoryu then while trying to roundhouse his head i took another fierce shoryu… Seriously what is his recovery time ?

Maybe i just suck though…

I use c.short, c.jab, c.short, short RJ, except my execution is off and I whiff the RJ. If I’m lucky I get a standing short, which at least gives me some room. Otherwise, reversal city.

Short RJ reaches further horizontally than the others, so a lot of strings can be ended with it that look like they shouldn’t. I’m not sure if it does more damage or not, but c.short, c.jab is a good block string after a crossup, and usually it gives me enough time to realize whether or not I’m hitting them to try to add the extra c.short and hopefully an RJ. If it’s not hitting them at that point, either jab again or try that pesky c.strong link to setup some spacing.

you should try using lk or mk jaguar kick to get in. mk jaguar kick will go over s.hp and lk jaguar kick will put you directly below them after a blocked j.hp. if you suspect a teleport, wait it out. lk rising jaguar to put him on the ground.

Here’s a couple of things from Fingers. He posted this in the NC thread. I don’t know if some of this has already been said or not. If it has…i’ll delete it.

Double shoryuken is the new shoryuken

Word, I’ve been pulling off double RJs without FADC and I feel cool when I do it:cool:


Shoryuken! Block, try to punsh. Shoryuken!

Blocked Jaguar tooth. Shoryuken!

I also learned from a few of the online Adons to Jaguar Tooth then immediately Rising jaguar. Reminds me of those ken Tastumaki to Shoryuken

Dude seriously I dunno if its lag, or my shit reaction times, but it seems like Dudely and T.Hakw recover REALLY quickly from their lp. DPs. I go in to try to punish and eat another DP or SPD. It happens way too often lol.

Exactly, I can’t help but, feel like a whiny bitch. Seriously though I feel like it can’t be me because I don’t recall this shit ever happening to me when I play offline.

it seems like every time I do Jag tooth the gief player will try to 360 which ill just jump straight up to avoid it, I think jumping straight up MK beats out spinning lariat?

I havent lost to a single Guile player yet. Throw a sonic boom, Jag tooth, and of course there going to do Down FK, block then rising jag after you block the 1st kick, or ultra 2. Jumping MK cross up works vs people who like to flash kick. Every guile player ive played plays the same.

shotos. if they spam shorukens, time it on the way down you can hit them out of the air with jag tooth which will knock them down, and you can do more cross up mind games. If they try to cross you up rising jag will get you out, it may not hit them but at least you’ll be out of the way, and if they jump a 2nd time jag tooth as a anti-air or escape.

I have had a lot of rising jaguars shoot me right out into safety when they try to cross me up

but i’ve also had his ultra 2 auto correct to catch cross ups


Vs Juri-well only thing thats worked for me vs her little dive kick is rising jag, and cross ups work very well vs her, tapping Down lp beats out her little spin move i dont think her ex though, but even so you can block her spin move and punish with rising jag, and maybe ultra2? EX rising jag beats out her super on wake up so she cant chip you out

I hate that I’ve witnessed that immediate RJ after tooth in SO many mirror matches. It’s terrible, a blocked RJ is sure to be punished, and you’re at advantage even on a blocked tooth, use that shit for mindgames! I don’t think constantly spamming RJ is a mindgame, just as craptastic as shotos spamming their dp’s. Sadly, I’ve been losing in these same mirror matches, simply because I’m expecting them to play better than dp spamming. :\

Someone posted about crouching fierce seeming to have some untapped potential, well I have figured out some uses for it against Guy’s bushin flip, BUT against T.Hawk it’s sooooooooo good.

I was messing around in training mode trying to figure out what stuffs Condor dive, because I believe RJ trades, but at the right distance crouching fierces wins completely as well as standing fierce. If the distance is wrong you either lose completely or get an even trade.

the distance isn’t that strict but I found the perfect and safest distance to be at is match start distance. I seemed to get less trades and more clean hits at that range.

not sure if this is new or not but i just tested this with hakan. properly spaced mk. jaguar kick in the corner can crossup. also, if youve got someone in the corner and hit them with lk. jaguar kick (block or hit), if you follow with mk. jaguar kick, it will crossup