Ok, so I was just messing around on Practice mode a while ago, and I had the computer set on jump in training mode (vs. ken). I was firing some anti air spheres and messing around with tackles and stuff. So I decided to try and partition tackles in between the regular gaps of tackles. Which means, that when you buffer a tackle from toward, to back + kick, and then you keep the back charge held the next tackle, and so on. I found out, quite obviously, that if you do this, t he 3rd tackle is already ready to go straight away. Because you have charged back in two segments before the 3rd tackl,e the 3rd one is immediate. So,
Anti air sphere, ch.back, toward, back + MK, toward, back + MK, then the next one is ready cause of the two back charges before hand.
Now, its always better to buffer tackles to downback! Why? Because you partition a tackle and a headbutt at the same time, what a result. It doesn’t matter what strength tackles you use, it works out anyway. So,
Anti air sphere, ch.downback, toward, downback + Roundhouse, toward, downback + roundhouse, then go from downback to toward + MK, then up + MP for headbutt.
The general rule is, buffer to downback for all tackles. then on the last one go from downback to toward + kick, then just up + MP for headbutt. Because you charged downback for all the tackles, you get a immediate tackle and headbutt. Some crazy flashy shit can be done using this, like roundhouse tackle, lk tackle, then roundhouse tackle, ex headbutt, and even three tackles and a headbutt after a cr.fierce! :looney:
All in all, this is just advanced mechanics of charging and whatnot. its only really practical when you haven’t meter for a corner aegis and wanna dish out some unholy damage and look cool while doing it. Keep messing around with the mechanics of charging in 3s and who knows what you could come up with
One of many examples of RX doing it
And here’s me doing it