alrite, here’s some doom setups i’ve found for peeps that use the IM/doom duo. i havent tested these out on all characters but it works against the top tiers…
- [air combo into inf] (opponent corner only) hk(launch), sj up+hp, activate fly, call doom AAA+lp,mp,mk,neutral hp, deactivate fly (opponent drops into dooms assist and pops up/IM falls to ground), sj up+hp,ad down+lp, up+hp // start inf.
notes: a) there’s a new combo vid featuring a setup like this with mag’s proj assist. if u’ve already watched it, this combo is very much like it.
b) this is an aircombo into inf. you do NOT need to launch to set this setup up. after any aircombo ending in up+hp, u can use this setup. flight mode jabs connect very easily after up+hp. thus, allowing to continue the combo
- [aerial cross-over into inf] dash near opponent, sj, knee dive, cancel to ad forward (cross over) + call doom, activate fly (opponent pops up from doom rocks), d+hp, deactivate fly (opponent falls into doom rocks again, opponent pops up again, doom AAA ends, IM falls to ground), sj up+hp, ad down+lp, up+hp // start inf.
notes: a) kneediving, cancelled into airdashes, while superjumping allows IM to call assists in the air. therefore, i came up with this combo for some aerial crossovers.
b) during this combo try to keep ur eyes on IM. characters do not automatically switch direction towards the opponent after crossing over (by dashing past him) during jump mode.
i believe kneediving cancelled into airdashes puts IM in jump mode (i am not 100% sure about this theory, but it explains why IM can call an assist during a superjump, and cannot commit any additional attacks, or block for that matter)
with that said, activating flight mode will be a lot easier…(sometimes people try doing it the other way, thus messing up the combo)
- [triangle jump kneedive cross-over setup] kneedive+doom rocks, f. airdash pass opponent, activate fly, lp, d+hp, deactivate fly (opponent falls into doom rocks again, pops up again, doom AAA ends, IM falls to ground), sj up+hp, ad down+lp, up+hp // start inf.
notes: a) this is a triangle jump kneedive setup. meaning, IM can JUMP, kneedive, use the setup. or he can FLY, kneedive, use the setup.
b) since it acts like a tri.jump, u can use this setup for high/low games/strings. ex: down lk, lk, fast fly knee dive (opponent blocks wrong), u inf.
end notes: like i said… i’ve only tried these against top tiers like cable, storm, mag, i’m pretty sure it works on sent. if not, subsitute some lp’s with lk’s to adjust to his size and weight.
there are also other doom AAA setups, these are just more advanced/useful then others.
these combos are all pretty hard to get down, timing/controls are very strict. play around with them to improve/adjust the setups. it worked for me
finally, if u have trouble with any of these setups, LET ME KNOW. i’m all for helping out IM players. i cannot make any vids, but if some1 can make it for me, i will greatly appreciate it. good luck!
edit: fixed combo 2, added in “call doom”, and made some grammar corrections.