No that we know Vega’s basic theory, how about we discuss advanced tactics.
Most of Vega vids I have seen usually don’t involve Vega applying pressure to other opponents. But Vega is capable of applying nasty pressure, especially in the corner. Once in the corner Vega can use safe jump in pressure, punish escape attempts from cornered victims with air grab, poke the opponent to death, or lock them down with footsies.
cr.lp - cr.mp
cr.lp - cr.lk
cr.lp - cr.lp - st.lk - st.lk - cr.mp/st.mk (yeah i stole it blaqskillz)
st.lk - st.lk - cr.mp/cr.hp (hp is dependent on space and character hit box)
cr.mk - cr.lp - cr.mp
cr.mk - cr.mp/cr.hp/st.rh
st.hp - cr.mp/cr.hp
Wall diving is the next big thing people. I thank Sasaki for conforming this, and for DHevil for giving me the idea when he said that he grabbed Blanka out of elec a few months ago. What you do is once you knock down your opponent you meaty wall dive at him and izuna drop him. Most characters can get out of it but they need meter or teleport, and if they do escape it you cant get punished because they are recovering as you recover or you get punished for mistiming it.
This also bring up another aspect, grabbing. Grabbing is a important aspect of Vega’s game now. It shouldn’t be the whole of your game, but you should grab when you cant use cr.lp or st.lk to punish moves due to their long start up frames. Now that Vega’s Izuna Drop is easier to use, this equals multiple Izuna drops if you can get them. Another set up for the wall dive trap can be resets. For example after a successful df.rh - insert move here will reset the opponent and you can tick throw/kara throw/or bait a move to punish or throw setting up the Izuna loop again.
Option Select Throw
We all think this is a great idea, but is it really. If you option select throw a throw, chances are you will either throw a cr.lk, which sounds safe if there block string isn’t perfect, but they can either frame trap you, or you still get grabbed because the timing is much more strict for it. Your best bet when blocking strings, just wait for the grab, you got a total of 10 frames to react. 3 to see the start up animation and 7 more before you get thrown.
Patience is a virtue when playing with Vega. The last thing you need is a counter hit, that the guy was awarded because you mashed Option Select Throw, which can lead to a nasty combo that does 400+ damage. Your best bet when playing others is to simply weave in and out looking for a way in to land a bnb, and once your in stay in with block strings. When you are being chased down dash back that’s usually your best bet.
Post up any advanced strats if you guys got them.
Now go out and discuss people.