The Bradygames guide explain that
Those information are useful but i just figure out some of them are wrong
This one-third thing is not true. The push can happen one frame after you enter in guardstun. There is no time frame. The only thing i notice is that the push happen after the hitstop/hitfreeze/hitpause
An exemple, you block a stand m : first active frame hit you > 5 frames of hitstop > advancing guard happen
Since the push happen 1 frame after you enter in guardstun, this “more than 35 frames” doesn’t make sense. Why 35 frames ?
At best using advancing put you in 22 frames of guardstun (1+21)
Of course most of the moves in the games put you in at best in 21 frames.
For example stand H of wolverine
But some move like sentinel launcher put you in 25 frames of blockstun (according to the guide)
So in theory, if you push block sentinel as soon as possible, you leave him at -11 instead of -8. Of course the push doesn’t help but it useful to know that
When you pushblock in the air, your character doesn’t move, only your opponent is pushed away.
When you pushblock in the air you are stuck at the same height until your guardstun is over. That means you don’t fall like if you were in a normal guardstun. That also means you see when your guardstun is finish (when you start moving)
If you start a pushblock and you manage to get hit, you are put in normal guardstun again and this **cancel your push effect **(so you have to pushblock again). In other word, fast multi hit move can nullify advancing guard if you are not aware of that.