• Each Rolling Attack (Beast Roll) gets an extra 10 in damage, so Light Punch 110, Medium Punch 120, Hard Punch 130, EX 120.
• For Hard Punch and EX Ball, if it hits on the second frame (same frame where Focus Attack cancel is possible), it causes a knock down(blow back). Will be easier to follow-up EX Ball with additional hits if Focus Attack Dash Cancelled.
• Charged Rock Crusher gives Blanka a +5 frame advantage, so he can do Rock Crusher, c.MK, Hard Punch Rolling Attack as a combo.
Will make edit this post when there’s actual real legit news
- here’s my predictions:
Nothing is gonna get changed for Blanka…
simply because nobody except troll Ono likes him… and we should be thankful he doesn’t get nerfed because of that.
- here’s what I want to get changed that is in REASONABLE scope meaning (despite i still think nothing is gonna get changed for Blanka)
a. no new moves
b. upball/blanka ball on hit will remain punishable by certain characters
c. still weak in combo overall… unless it’s an extremely difficult link combo with an extremely nasty risk if fail (like c.MK -> U1… you fail the link… you die.)
I honestly don’t see Capcom IF they are planning to change anything (which i HIGHLY DOUBT) will touch the above… because those stuff kinda defines Blanka more or less
with all that said… i wish to have (no particular order)
- rock crusher only has one version and it’s the fast overhead version.
- EX electricity with invincibility frames will make me cry with joy
- c.LK chainable… it’s already not that good with the way it is… chainable will at least make it easier to do hit confirm combos without doing multiple 1FS
- better throw range
- faster cl s.LP or c.LP
- FADC slide =D
- ball actually leaves ground on frame 1 so i don’t get thrown out.
- better FA properties somehow…
- hop is faster somehow making it possible to have some sort of frame trap on hit after cancelling into hop… or can give what they did to dudley and give him maybe a ex hop =P… ex hop can maybe either have some sort of invincibility or got some special ‘fast recovery’ thing or maybe allows for special combos that doesn’t exist before
- U2 air activates faster and actually can hit people standing next to him (electricity range is fine not asking much), better invincibility… like make it possible for me to use it against those who tries to dragon punch me consistently… right now it can work either way but usually Blanka lose.
that’s it for now.