If any of you have read my other thread regarding the manual safe jump after HP Criminal Upper on quick risers, I have found that all characters quick rise at different timings after being hit by the HP Criminal Upper. Some even have the ability to delay their quick rise. This quick/late rise isn’t a general thing and seems exclusive to Cody’s HP Criminal Upper.
Here’s what I’ve found so far:
If you go into training mode, select Cody as the opponent and Ken as your character, and then record a 4 frame safe jump on his MP Shoryuken (Verify using the HP shoryuken, If the HP shoryuken can punish the safe jump and the MP can’t then you got it), this 4f safe jump will work on:
Ken, Yun, Dudley
Additionally, these character’s can choose to delay their quick rise by pressing down or any two button’s a split second late after hitting the ground, which will make your attack whiff.
Fei Long(5f reversal), Guy(4f reversal) and Guile(4f EX reversal) seem to quick rise faster than usual and are able to punish this safe jump. You have to jump 1 frame sooner to safe jump them.
Sagat, Cammy and Blanka on the other hand, seem to wake up 1 frame slower. The Ken 4f safe jump will completely whiff on them. You need to delay your safe jump by 1/2 more frame to safe jump them.
Seth and Zangief seem to quick rise extremely slow. What works as a 7f safe jump on Yun’s HK up kick’s, works as a 4/5 frame safe jump on these characters. Anything sooner than that and your attack will whiff.
Feel free to verify/clarify any of this info. I will add more information after further testing on other characters.