AE Character Dashes


#1

Missing from the wiki, the dash frame data for AE characters was requested, so here it is.

YUN
Dash: 18 frames

Backdash: 27 frames (-4 for reversals)
[1-8 invincible, 9-22 airborne, 23-27 grounded]

YANG
Dash: 18 frames (-1 for reversals)

Backdash: 27 frames (-2 for reversals)
[1-8 invincible, 9-22 airborne, 23-27 grounded]

EVIL RYU
Dash: 18 frames

Backdash: 28 frames
[1-8 invincible, 9-17 airborne, 18-28 grounded]

ONI
Dash: 18 frames

Backdash: 27 frames (-1 for reversals)
[1-8 invincible, 9-19 airborne, 20-27 grounded]

Advantage after FA dash forward…
LVL 1: -2 / -2
LVL 2: +4 / -

NOTE: Applies for all of the above characters, values listed as (block / hit).

What does (-x for reversals) mean?
The character is able to perform a reversal move before the dash’s recovery is finished. The number indicates by up to how many frames sooner. A “reversal” here means anything that gets buffered in reversal windows; usually that includes all special moves + focus attacks. Yang, for example, can decrease his disadvantage after a blocked level 1 focus to -1 if he does an ultra. This is not something unique to AE characters; some have it, some don’t.


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