Current Tier List Match Rating: 4/6
The general consensus is that Abel has a slight advantage due to Blanka not having good options vs. his mixup game, but Blanka is able to answer Abel’s ways to get in.
Can Punish Horizontal Ball with: U1, U2, dash forward f+mk
Recommended Ultra to use: U1
This match is in Abel?s favor. He can punish your Horizontal Balls without revenge or EX meter with his step kick which leads into combos. With revenge, he can punish your Horizontal Balls with Ultra 1 or Ultra 2. You have no way of keeping him out and you will straight up have to guess to get him off of you. In this match, you want to rush Abel down when neither player has meter and turtle and play keep away when you do.
Your footsies beat his for the most part, but you will still have to watch out for his step kick. It will hurt and he will get in on you. Test the waters a bit here. Horizontal ball once or twice while Abel does not have meter just to check to see if the player has the skill to dash up and punish with step kick or not. That might be useful information for later on in the match. Be ready to anti air Abel with crouching strong or with some sort of air to air answer. Also be ready to throw him out of his roll. Even if he breaks, that?s ok. But if you do nothing, he?s in. Poke with st.lp, st.mp, cr.lp, cr.mp, your slower normals will beat his normals for the most part but they make you susceptible to focus and roll.
Up close Abel has a huge advantage on Blanka. Normals that are frame advantage on block mixed with a 4 frame fierce, and a 5 frame command grab means you are forced to guess. If you need to start your own offense you have to be careful of Abel’s various anti-airs, luckily j.mp and j.hp can for the most part stuff them. If Abel has U2 stocked, do not jump, you’ll be eating the ultra. If you are ahead in life you want to do everything in your power to create space. Ex rainbow and backdash our your friends here. Try to keep a meter stocked for ex rainbow at all times. Abel can option select it, but by doing so he has to limit his other options and thats important.
? Can punish horizontal ball/vertical ball on hit with ultra, if you end a combo into ball and he has ultra, FADC it. Or better yet do an electricity combo
? EX TT can blow through safejumps because of its unique properties of being fully strike invincible and a grab. You can attempt to bait it with empty jumps, but be careful.
? Max range meaty st.mp is useful. It is safe to Abel’s wakeup barring U2 or super, and has good frame advantage on both block and hit. More importantly it pushes him out to a comfortable distance.
Player notes about the match:
"This is a really tough fight as Abel dominates Blanka up close. Learn to back dash EVERYTHING or you’ll be spun. Ball is unsafe once he gets meter and your options becomes limited fast. You can dominate footsies but make sure you have your cr.mp aa ready as one jump in is all it takes to wreck shop and Abel has the best cross up you’ll encounter as Blanka.
Abel loves to jump back and hit you with j.hp, its really good anti air so st.lp pressure is good to catch Abels that preemptively jump. it is sometimes worth doing early j.mk in anticipation of a jump back fierce and land with a throw. Abel’s jabs are slow so you wont often be jabbed out of landing unless your opponent is expecting it.
Electricity pressure is difficult vs Abel not only because of ex tornado throw, but because it whiffs vs him quite a lot, so its best to sweep after the electricity. This may condition them to crouch block allowing you more of a chance to walk forward and jump cross up.
Once ahead try to stay just outside of st.mk range and grab any rolls, cr.mp any jumps and try to st.lp any wheel kicks done out of position after you block it." -Mullah
Current Tier List Match Rating:
Can Punish Horizontal Ball with:
Recommended Ultra to use: U1
Player Notes about the match: