I was reading some posts on Unity earlier. Someone mentioned that there is roughly 2 frames of input delay on the PC version and its caused by a glitch with v sync. I’ve tried using in game v sync and D3DOverrider which is basically v sync + triple buffering and no v sync entirely. I couldn’t really tell if there was a difference.
It does seem though that there is slightly more input delay than the vanilla PC version. I wen’t back and forth between both the games and vanilla seemed a little more responsive than AE.