Oh, well shit I didn’t realize I was expected to fully read posts before replying on the interwebs >.>
Haha, anyway yeah there isn’t a single place I know of.
One thing you may not realize is that several characters are on the ground for slightly shorter or longer than the others. A safe jump vs a 4 frame reversal vs one character may need to be timed differently vs another. Dhalsim, Honda, and Hakan are some examples of chars that have some unusual rise-times. Quick rise vs Not quick rise vs Hard knock down also vary between characters (usually by only 1-2 frames). At least half the cast does have the same timings though.
With a good framerate of video capture and and editor than can slow down video, you can count the frames.
Doing this I found that Vega’s forward (empty) jump takes 43 frames to return to ground action. I also found that although you have 4 pre-jump frames, and Vega’s j.HP has a 5-frame startup, a jump-back HP hits on frame 10 at the earliest, meaning you seem to be unable to press a button on the first frame after your pre-jump frames.