I mean this an in were you a believer and Beta 2 turned you off or the other way around. For me, the perfect mix would be somewhere between the two. I really dig the addition in importance to Crush-counters and how they seem to be more useful this time around than they were the last time. I am super glad that almost every characters has the ability to do big damage combos in the game unlike SF4 where some characters had almost no comeback potential. I also am really impressed with how the cross-play went after all. I was expecting some lag storms but honestly, lag wise i didn’t feel any difference between PC users and PS users. I like the interface and the main menu is a definite improvement.
However, I am also quite dissapointed with the lack of damage compared to Beta 1. There is also something that i have noticed with my time with Ken, cr.LPs seems to have a much higher hitbox than before. I had been hit with a cr.LPs by at least Mika and Necalli as i was crossing them up. I am also somewhat let down by the balance of Necalli in this build. We all knew Bison was great in phase 1 but most people would argue over who was the worst. I think it was Nash but his case is no where near as bad as Necalli’s. I am convinced that at this point Capcom has no idea what they want to do with this character or how he is supposed to be played. From changes to control and everything it is clear that this is a poor design as of right now.
I feel like most characters in Phase 2 are almost perfect balance wise. Mika,Vega and Karin are great. Ken is good ( I would just make his V-trigger a 2 bar activation. ) and I am not super informed on Rashid but he seems competent i guess.
One issue that has to be addressed is the stage selection for matches. I am pretty sure that 90% of my matches was on the Forgotten waterfall. I am really sick of seeing it at this point xD.
Overall, i think that i did enjoy Beta 1 a little bit more than Beta 2 but i feel that the addition of how the CC system is now with the damage/stun of phase 1 would be tight.