I already knew Jun was scary, but Justin takes it to another level. I wonder how much he practices TvC, because it seems that he puts about the same effort into this as he does for SF4. But that’s enough praise giving for today XD
Although similar to Ken in some ways, she doesn’t quite control the air as efficiently as he does. From my experience, it’s best to be on top your push blocking game. Every normal after 2B leaves her wide open after a push block, so that’s the best time to move in. Also, the lack of a fast anti-air allows Ai to be more aggressive on jump-ins’.
Jun does have great priority on her normals and their long stagger recovery make her ground combos’ long and painful. She has more overheads’ than Ai and she packs a bigger punch. She of course has more HP than Ai (as that’s the case with all other characters’ except Zero, Roll and Karas) and her assist is relatively more effective and viable in more situations.
I give this one a 60/40 in favor of Jun…unfortunately XD