Going patialy from what I’ve been using in Tekken 6 so some may be worse now, and also I am rather new to Tekken so please mention any which don’t work as well as I think, now in no particular order;
B+3 - You got to be close, but it’s Paul’s fastest juggle starter and a great punish for people up in your grill.
3,2- It’s decently quick, has all the range and seems pretty safe too.
qcf+2- Good long range whiff punish, pushback makes it hard to punish and if you make the opponent fear this you get more chances to catch thm out with demolition man or thows.
df+1- A rather fast poke, safe, can cancel into sway or can continue the string if you want.
df+2- Launcher which won’t get launch punished
d+4,2,1+2- Fast damaging low which is also a good post bound ender
qcb+1- Safe and launches on counterhit
db+1+2- Dunno the general verdict on this, but a long range grab that hits at around 3,2 range is fine by me, especially if you got your opponent fearing the death fist.
qcf+4- It’s safe, his fastest option during a qcf dash and has a decent range.
qcf+1+2- Not sure how safe it is but this low comes out of qcf dash and gives you a juggle on normal hit