Playing yesterday at the ranking battle against a lot of new players, as well as old players with new characters and tactics opened up my eyes to a few new things about Akuma. And lets not forget the money match.
Basically, I want to compile a list of pros and cons when it comes to jumping against specific characters. For example, I realised that I should avoid doing it against Oro since he can dash under so easily, or just use double jumps himself to place himself perfectly to punish me.
This thread will be work in progress as well…
Hugo: You have to jump against him. Only resort to ground game tactics as a mixup during a round, but do not rely on it (well I saw Uraken do this and I have a weakness of carbon copying good tactics and mind games) . Remember that you can get crazy range on your demon flip grab. Condition him with early jump fireballs to stop him from using shootdown backbreakers. Learn how to jump in on him (or straight jump next to him) and do a double hit air hurricane - you can then do ANOTHER air hurricane to lift him up (KYSG does this to Urien in his combo vid). I usually go for the straight jump hurricane attempt after getting in on Hugo with a divekick. Use air hurricanes to stop Hugo from using air attacks himself, and also use them to cross him up - very useful.
Q - almost the same as Hugo, except he doesnt have the shootdown backbreaker, so abuse the air more. Over abuse those demon flip grabs. One nice tactic is to jump over Q, but do a divekick when you’re on top of his head so that you land slightly out of kara throw range, but then go straight into demon flip and grab. Another one is on Q’s wakeup - just stand next to him, then do lk demon flip and grab :bgrin: Be careful with jump back air fireballs as his dash punch can help him get under it, or super version to get through it (Kuroda anyone?)
Dudley - Avoid jumping in on this guy. His normals are very good anti airs and even when they trade with an air fireball, the damage tradeoff just is not worth it. Also remember he can duck under you then super. Better to play a ground game here I think. Even straight jump or jump away air fireballs are risky against him - anyone remember what happened to Match in co-op cup 4? Jump away air fireball - Dudley ducks under it and goes into duck upper - only the second hit gets akuma but sets him up for juggle - Dudley goes for another duck upper and gets both hits - KO. You might instead try and use straight jumps to bait a duck from Dudley…
Oro - I hate this guy. As does everyone. This guy can almost always place himself behind you as you land from a jump and launch you. Painful. Also, his small size makes it very easy for him to parry your jump ins (if he hasn’t already run away/under).
I’ll post more later on Ken, Ryu, Akuma, Yun, Yang, Urien, Chun, Makoto. Any tips on the other characters would be appreciated.