Akatsuki BLITZKAMPF - PC Thread (1131sp1) - Its still playable!


#1

http://subtlestyle.net/akatsukiaa/
arcade release!!!

http://www.eonet.ne.jp/~subtle/akatsukibk/akatsukibk.html

this is a fighting game by some random jap group called subtle style.

how to play game??? [by DANDYJ]
Basic gameplay controls:
*
A - Light attack, tech roll
B - Medium attack
C - Hard attack
A+B - Throw (possible in air, breakable)
B+C - Parry (possible in air)
motion+B+C - Supers
A+B+C - MAX (level 3) Super
Press any button to tech roll just before hitting the ground; you can’t mash or drum inputs for this. Hit one button, one time.
*
System notes:

*Chains are usually A -> A and A -> B, beyond that they are character-specific. For example Akatsuki can chain d+B or close B into far B, and B into C. Marilyn can chain her standing C into lighter attacks. Command normals can be chained into from any cancellable attacks.

You can cancel specials into supers or MAX supers. Charge specials can be super cancelled into the super version of the move simply by pressing B+C after it connects. Example: Soldat’s C flash kick cancelled with B+C during the first 2 hits.

Parries have a whiff animation, and during the whiff you can’t break throws (this also applies to being thrown while parrying a projectile). If you parry in the air, the recovery will transfer over upon landing. If you parry a projectile, you recover normally. Whenever you parry a non-projectile you can either cancel into another parry (for multi-hit attacks), or do nothing, which results in a canned standing/crouching/air attack, which knocks down and is cancellable. If a normal/special gets parried, it can’t be canceled into a speical/super (on that particular hit). If you parry a multi-hit attack, you must parry all the hits or you’ll get counter-hit when the canned parry followup comes out. Cross-ups cannot be parried.

You can air block (or parry) everything except low attacks, but blocking moves in the air makes them do 1.5x the guard bar damage. For an extreme example, Soldat’s C flash kick cancelled on the 2nd hit into his flash kick super does about 90% guard bar if air blocked. Also, getting A strength invincible anti-airs air blocked generally leaves the AAer completely safe.

If someone fails to tech roll, you can OTG them.


#2

I’d totally play this over that Monster mess. <3


#3

I’ve been discussing this game for a couple hours with woof and Dandy J on IRC and yeah this game is pretty cool!

HEIL!


#4

this game is hardly new woof

you pube-less wonder


#5

latest version is new :7)


#6

The reason that the trial plays so well would probably be 'cause this is a sequel. The first game was ok, but Akatsuki was broke as hell. He had combos out the ass; while the rest of the cast had none.

Also, this is the second trial version of the sequel. The original trial version only had 2 characters and no netplay.

Pretty neat game though.


#7

This trial with netplay was first posted in November, and was updated in December. Hopefully everyone moves along smoothly.

Here are some basic combos: [media=youtube]JHUIvYydQBM[/media]

HEIL!


#8

bzzzzzzzzzzzzzt

:smiley:


#9

ummmmm wheres the 50 hit samurai combos


#10

2.01 beta is only a month old.


#11

lol woof didn’t search


#12

Ill try it out what the hell, monster IS a mess anyway


#13

I’d much rather play as Nazis than furries.


#14

this is the INTERNET

serious business

THUS IT IS OLD

DISCUSSION OVarrrrrrrrRRRRRRRRR


#15

hold the fuck up

WAIT A FUCKING MINUTE

when did you change your AV dammit, I JUST POSTED 20 SECONDS AGO AND HISUI WAS WORRIED ABOUT SOMETHING FITTING IN HER ASS

edit: and you had the nerve to use an old ass Ingrid av too


#16

bubz?


#17

but ANYWAY there is a channel for this game now, #blitzkampf on efnet if you lookin for matches


#18

There was no trainwreck here.

NOTHING TO SEE HERE, MOVE ALONG


#19

man, i love Marilyn.

deep j.B (2hit), 2A 2A 2B 6B 236B 236B 236BC or A+B+C
whiff cancel 214A to throw

also HUEG BUBZ


#20

landin that deep j.b is a pain in the ass sometimes, i usually find myself doin like standing/jumping C into 2a 2a 2a 2b 5b rekkas -> super

i wouldnt do the ABC version after all that though, prorates like CRAZY