What is it?
Akatsuki Blitzkampf started as a PC doujin fighter and is as of February 28th, 2008, an official arcade game.
I don’t wanna play some ****** animu doujin fighter.
Try clicking the link above. It’s not like Arcana or Melty at all. This game plays like a mix between CvS2 and a bit of SF3:2I. It has SF-style gameplay with a tiny bit of doujin engine thrown in.
Here’s a quick checklist:
WHAT BLITZ HAS:
- Lots of Male Characters For Those Who Hate Girls in Fighting Games
- Guard Meter
- A Timer
- Chip Death
- Standard 3-level Super Bar
- An Arcade Release Which Nobody Has Access to Besides AI
WHAT BLITZ DOESN’T HAVE:
- Huge Aircombos
Where can I get gameplay info?
The Akatsuki wiki on my site has detailed information about the PC version. There’s a fair number of tweaks and rebalances in the arcade version so it’s not wholly up to date. The information from the wiki was largely transcribed from the Japanese wikiby nekich, with some strats and info written by the players.
Note: the wiki does not have the game for download. Don’t ask me where to get it.
I don’t want to read all that shit. Gimme a quick summary.
The game plays similarly to standard Capcom fighters, and parries are commands with whiff recovery. There are more chain combos than 3S but not to the level of Guilty. Gameplay is largely based around spacing, footsies, and baits.
This is the layout: (yes, we are using ****** number notation)
7 8 9
4 5 6 A B C
1 2 3
A = light attack
B = medium attack
C = heavy attack
A+B + direction = throw
A+B = tech throw
B+C = reflect (parry)
A+B+C = Level 3 super
Specials are done with standard SF motions and A, B, or C. Supers are done with the motion plus B+C. When you have 3 levels, press A+B+C and you’ll do your level 3; no motion required.
Can I macro?
The PC version has binds for macros so we are allowing them. The arcade version does NOT; it is a three-button fighter.
What about gameplay footage?
24 HOUR BLITZ TV: http://www.mogulus.com/rithli
This game looks fucking boring.
Blitz is supposed to have a very approachable system which is easy to learn with emphasis on spacing and mindgames. The game is more fun to play than to watch, and once you play the game you can watch matches and begin to appreciate the depth of the mental battle.
This game is fucking random RPS bullshit.
The three-tier mixup system in Blitz is its central feature. While it may seem random at first there are ways you can force RPS situations into your favor so that they’re no longer pure chance, but weighted for you. Proper spacing and good reaction can punish bad reflects, and good reads will help you both defend yourself as well as figure out how to defeat your opponent’s defense. Playing the game against better players is recommended, as at lower levels Blitz can become somewhat RPS-heavy.
This game is too simple.
The execution and general tech for Blitz is very low compared to most fighting games. This was an intentional design so the game is more accessible and that the higher levels of play become opened up quicker, without having to go through the menial tasks of mastering link combos and situational BnBs. If you want a fighter that’s too damn complicated for its own good, I recommend IaMP!
Why did you start a new thread?
Because it deserves it, goddamnit. Also woof is BANNED so he can’t update the old thread.
Got an IRC channel for me to lurk or ask stupid questions?
Is there netplay?
Blitz probably received the most netplay tweaks in the history of doujin fighters. It came with built-in netplay which was garbage, as well as a matchmaking service that was flaky at best and no longer used. Then a few years later, it was hacked to make the netplay more playable but was still considered inferior in connection quality to the popular Caster program utilized for Melty Blood: Act Cadenza and Immaterial and Missing Power. After the sudden resurge of interest in Blitz, our intrepid coder has made a third Caster program which enables all of us to play the game without having to deal with its built-in netplay.
Is there an offline scene?
Team Spooky and Friends plays. We’ve been starting to get a small weekly scene going over in SoCal as well, and Arcade Infinity has the arcade board.
What are the changes for arcade?
Here’s a partial list. Most of the changes were aesthetic; the arcade version looks much, much better than the PC one (and the PC one isn’t even bad).
Why should I play this game?
- It’s fun.
- It’s faster than SF4.
- It’s a doujin game without a bunch of lolis or airdashes and feels more like a Capcom game.
- It’s easy to pick up and play casually, but can also be engaging and full of mindgames.
- It has SF-style spacing and footsies but also has more interesting combos without going overboard.
- It has parries but fireballs are still useful.
- It has a variety of characters suited for all styles of play.
- It has an active netplay scene if that’s what you’re into. In fact the netplay just got revised into Caster so now the quality is better than its ever been.
- It isn’t Million Loops Vermilion.