Akuma B & B Combo's

akuma

#1
  • Note these are solo combo’s and don’t include assists

Jumping deep LK, standing close HK, crouching LPx2, Tatsumaki Zankuukyaku (HK)

Standing close LPx2, HP, Gou Hadouken (HP)

Jumping deep HK, standing close HP, Gou-Hadouken (HP)

Jumping deep LPx2, Zankuu Hadouken

Jumping deep cross-up HK, standing close LP, HP, Gou-Shoryuken (HP)

Jumping deep HK, crouching HP, Super Jump, LPx2, LK, Tatsumaki Zankuukayaku (HK)

Jumping deep HK, crouching HP, Super Jump, LPx2, LK, Tenma-Kuujin Kyaku (HK)

Jumping deep HK, crouching HP, Super Jump, LPx2, LK, Zankuu Hadouken

Jumping deep HK, crouching HP, Super Jump, LPx2, LK, Tatsumaki Zankuukyaku (HK), Tenma-Gou Zankuu

Jumping deep cross-up HK, standing close LP, HP, Messatsu Gou-Shoryu

Zankuu Hadouken, Tenma-Gou Zankuu

Jumping deep HK, standing close HP, Gou Hadouken (HP), Messatsu Gou-Shoryu

Jumping deep LK, standing close HK, crouching LPx2, Tatsumaki Zankuukyaku (HK), Tenma-Gou Zankuu

Jumping deep LPx2, Tenma Gou-Zankuu

Hadouken, Messatsu Gou-Hadou


#2

Let me add to this:

BnBs

  • c. lk, c. mk, standing hp, hp hadouken xxx shinkuu hadouken (mash)
    does around 74 damage and is relatively safe, good chip aswell.

  • Launch, super jump up foward lk, hk hurricane (4 hits) optional fireball super.


#3

I find that canceling into the air fireball super after 3 hits (with the hurricane kick) is more consistent.