The following was quoted off the Akuma match-ups thread. I figured i’d post here since my question feels rather noobish, but if it’s the wrong place, then feel free to move it.
Consider the following from his match-ups vs Cammy regarding when it’s OK to Ultra / Super.
Blocked cr.HK (Super only)
Blocked close drill
Blocked far drill (Super only)
Spin knuckle can be c.mk/sweep kara demoned since she is airborne when she is spinner.
Here is my question: At what point after blocking any of these moves can you actually go ahead and input the Ultra/Super? Generally speaking after a block, when I’ve tried this out, if I dare attempt the ultra I throw a punch out and usually get countered before finishing the input, or worse.
At what point exactly, or what am I looking for to know when to start the Ultra / Super motion to punish off of such blocks as these? I’m pretty bad overall trying to punish someone after I block an attack of theirs, so anything will help.