Akuma vs Akuma 850 stun combo

akuma

#1

Far away, standing
j.HK
aim for head to trigger reel back animation of opponent upper body. Wont work if you trigger the 2nd animation.
Btw these 2 possible animations in SFIV games dictates what kind of combo you can or cannot do. You should play with them when you get bored it’s kinda cool.
far.HP xx ball
FADC
hold forward
far HK
cl.HP xx Ex Shaku

birds everywhere.