Akuma's j.MK crossup

akuma

#1

I rarely see it used. This makes me wonder if there’s a reason this is used so much less often than Ken’s j.MK crossup?


#2

Because its much worse


#3

What makes it worse? It combos into short short or s.FP or s.MK nicely.


#4

Maybe in training mode, but in practice its really difficult to combo it. I have a hard enough time even making the hit actually cross up. I use his air tatsu cross up and flip kick cross ups more than this, but if it works for you, more power to you.


#5

cross up mk does suck on most characters but I’ve managed to land combos off of it quite a few times against makoto’s and some turtling yang’s. Not the best crossup but still useful against some chars I think. Definately not one of his staple moves.


#6

Boy i use MK quite alot in my game, it can cause a bit pressure on alex

Also super jumping into mk links well on necro if timed right can combo hp of it to lk tatsu and so on.

Options i use:

  1. Cross over mk into a throw

  2. Cross over into cr lp, lk, lp + sa1 (some characters just 2x cr lk)

  3. Cross over into Kara Demon (it works seriously)


#7

You guys talking about whiffing a crossup dive kick or actually hitting it? o_O


#8

best application for a cross up jumping mk in a real match is to confirm a fp srk on a hit. You need to hit really late to make this combo into a normal but if you hit early or any time at all you can confirm into a fp srk easily as fp srk comes out in 1 frame so it will me much easier to link than the other srks. Dont use this on the taller characters eg:urein, q, hugo, as if you do the cross k too early the fp srk wont connect but against all medium and small sized characters it will always link.


#9

hitting, if u want to demon after, then mk must hit on top of opponent, so block stun is gone when u land