Warning: long post
Ok, fuck this motherfucker. I really need help with him. I know he has low stamina and gets stunned mad easy, but that doesnt matter if I can’t even capitalize on that shit. The only time I find myself getting hits on Akuma players is if they badly place their air fireballs. This allows me to parry and go for an anti air. When they do those red fireballs from a distance, then I can do EX RDP+K and if it decides the game, I can cancel into super. Or if I block SRK. Sometimes when Akuma players sweep or go for low forward. I do f.HK, that pretty much shuts that shit the fuck up. Everything else is a problem for me.
#1: Demon Flip mixups.
Seriously fuck that shit. The only time I can get myself out of this shit is if I guess parry that they do the kick version. If I get grabbed then thats my ass and it’s meaty mix-up time.
These things are just gay. Rainbow ass shit yo. Hurricanes owns Ibuki air to air. You have to block hurricanes standing or they cross up. I don’t know if it is online or not, but I cannot fucking punish hurricane on block unless it’s the LK version. Is my only saving grace that forward button? I can’t parry, the concept scares the fuck out of me. Some attacks come too fucking fast and I get nervous. Some examples are:
Any normal in Genei Jin
Fully charged denjin
Akuma’s RH hurricane.
Maybe I can go for the red parry on the blocked RH hurricanes. My problem though it doesnt slow down even on block. Like Chun’s SA2, Makoto’s SA2 and Kens SA3. So you can easily see the red parry.
I just can’t fucking parry fast attacks. Me trying to parry in a clutch situation is almost as bad as my phobia of big bodies of water.
I have to use the following characters when Akuma goes overboard on the hurricanes:
Their low forwards are godly for punishing whiffed hurricanes. But this is the Ibuki forum not the Ken or Chun ones.
#3 Just straight up airborne:
Now if your opponent takes it to the air. There is no way in hell Ibuki can apply mixup pressure. For the life of me, I can’t find a suitable anti-air vs. Akuma. DP+K is terrible. C.HP is an abomination and should be removed from her move list. Far s.RH trades with Akuma in his favor most of the time.
Other miscellaneous shit:
Gake mixups are a mixed bag. They’re good if the opponent doesn’t know them. Because the resets and side switch allows for big damage to accumulate. They’re terrible if they do know them. Once they figure out what to do in a Gake mixup. Thats your ass. Gake makes Ibuki take 50% more damage (seriously, whos fucking idea at capcom was that?)
I don’t how to use mindgames because I’m an idiot =/