Alex Matchups

alex

#1

There’s some great info on here already about Alex’s moves and strategies, but I’d like to get a comprehensive list of all of his matchup strategies in one place.

I’ll try to keep this original post updated with good info as our discussions go on.

Legend
LP = light punch/ jab
MP = medium punch/ strong
FP = fierce punch/ fierce
LK = light kick/ short
MK = medium kick/ forward
FK = fierce kick/ roundhouse

twd = toward or holding the stick towards the opponent
st = standing
cr = crouching
j = jumping
cl = close, or do the move very close to the opponent
far = far, or do the move outside of “close” range
EX = press two punches or two kicks to perform the extra special version of the move
xx = canceled into
–> = linked into or next move in the series

Alex versus:

Yun: Random stomp sometimes helps against activated Yun trying for the command throw.

Stay just out of Yun’s dash range. In my experience, forcing Yun to come after you works the best, since you can react accordingly. In short, I guess, keep-away is good.

When a Yun/Yang dives on u throw out a st.MP when they’re going to jump out again, if the dive kick is too deep you can throw them. Also, for people who like to run away and charge with crouching strong usually you can throw out an EX-Slash Elbow, its so fast a lot of times I notice it surprises the opponent. And even if its blocked its safe vs yun/yang. Abuse the jab powerbomb on Yun’s wakeup since he has very few good wakeup options.

When Yun/Yang tries to either throw, command grab, or hit with st.MK launcher, counter with the backward-kara MP.Flash Chop (kara with Roundhouse Kick to move backwards instead of forwards). This will move you out of throw/launcher range and nail Yun/Yang with a Flash Chop --> German Suplex or combo of your choice.

Learn how to red parry the second hit of Yun’s j.LP --> j.FP target combo. If you successfully red parry the j.FP, hit a quick st.MK xx SAII

Chun Li: Do not blindly use EX-Slash Elbow once she gets meter, since she has one of the fastest supers (SAII) in the game and can punish a blocked one. You can, however, still use normal Slash Elbows if you space them properly. You want to hit with it so you can block any retaliation if the Elbow Slash is blocked.

Whenever Chun doesn’t have a super charged, rush her down…this is your shot at dealing some damage before she becomes extremely dangerous. So, at the start of the first round, be aggressive. Try some cr.FK outside of her cr.MK range to trip her up. Throw in some headbutts while playing the footsie game with her. Tick powerbomb with j.LP, or early j.FP --> land then jab.powerbomb.

Once she gets meter, you’ll need to be less aggressive and more tricky since one little mistake can cost you the round easily. Try to get a knockdown with charge partitioned dashing stomps. Carefully poke with far.MK or towards.MP(the chop). Empty jump-in and mix-up charge partitioned stomps/kara throws/MP xx EX Flash Chop/low parry SGGK technique. Parry her pokes from a distance if you can, and retaliate with the headbutt for nice stun.

ONLY safe shoulder dash against kensa3/chunsa2/necrosa1/3/dudleysa3/elenasa2 is a LK.Slash Elbow… all others are reversible by super.

Ken: Do not blindly use EX-Slash Elbow once he gets meter, since he has one of the fastest supers (SAIII) in the game and can punish a blocked one. You can, however, still use normal Slash Elbows if you space them properly (LK version only). You want to hit with it so you can block any retaliation if the Slash Elbows is blocked. Try a parry or low parry after to intercept any retaliation attempts.

Punish blocked cr.FK with EX-Slash Elbow.

If he happens to Shoryu and it doesn’t connect, MP.Flash Chop if it’s LP or MP version of the Shoryu, FP.Flash Chop if it’s FP.Shoryu.

cr.MK x Hadoken (non EX) can be punished with EX-Slash Elbow and random other shit depending on the distance.

Punish blocked shoto cr.MK with SAII or SAI (reversal timing required, and must be very close to opponent)

Makoto: Since she likes to dash around a lot, throw out random (unpredictable) cr.MP or st.MK every so often to catch her. Also, if you space yourself correctly, you could fish for SAII by hitting st.LK and buffering the super…similar to Dudley’s st.FK xx EX-MGB empty buffering. This is risky though, because if you’re too far away from her when you connect with the st.LK, the grab at the end of the super will wiff.

They love to jab tick into karakusa. Doesn’t matter what the tick is, if you see it, st.FK (Das Boot!) pulls you out of grab range and deals in pain.

Dudley: Poke with towards.FP (the lariat)/towards.MP/MP/Headbutt. Try to anti-air Dudley the split second you see him leave the ground with a well placed towards.FP. You can also try to poke Dud with Mp.Flash Chops (you’d be surprised!)

ONLY safe shoulder dash against kensa3/chunsa2/necrosa1/3/dudleysa3/elenasa2 is a LK.Slash Elbow… all others are reversible by super.

A blocked SA3 from Dudley keeps you at st. strong xx EX slash elbow range. It is a lifesaver if he’s got you in the corner.

st.MP xx EX Slash Elbow punishes any MGB (EX or not).

Yang: If yang stops his EX slashes at about three or four, meaning you were blocking til then, free headbutt.

When Yun/Yang tries to either throw, command grab, or hit with st.MK launcher, counter with the backward-kara MP.Flash Chop (kara with Roundhouse Kick to move backwards instead of forwards). This will move you out of throw/launcher range and nail Yun/Yang with a Flash Chop --> German Suplex or combo of your choice.

Akuma: Punish blocked cr.FK with EX-Slash Elbow.

If you block any variation of Akuma’s spinning kick you can succesfully reversal into a guaranteed super as long as you’re not slow as fuck. You catch him recovering.

Punish blocked shoto cr.MK with SAII or SAI (reversal timing required, and must be very close to opponent)

Urien: Urien’s wakeup options are limited, so you should meaty jab powerbomb him a few times to keep him on his toes, then mixup st.MK xx SAII.

Urien can’t use his normal juggles on Alex since Alex’s floating/weight properties are different than the rest of the cast. This can be a good advantage.

Against Urien, cr.MP is a godsend. It’s free damage against a blocked tackle.

Meaty st.FP should stuff anything he does on wake-up.

If an Aegis Reflector is in front of you and Urien is walking up, headbutt. The hand goes through the reflector and will grab Urien through it.

Ryu: Punish blocked cr.FK with EX-Slash Elbow.

Block Hurricane Kicks standing so you can punish with with MP or Powerbomb. You can also duck the kick and get up between the hits and choke or Backdrop him.

Punish blocked shoto cr.MK with SAII or SAI (reversal timing required, and must be very close to opponent)

Oro: Keep to the ground against Oro. A single parry can send you into an easily achievable unblockable set up.

Headbutting parried normals is a good idea against Oro.

Oro’s jump-ins do not angle very well. They’re good air to air but air to ground cr.HP will beat them everytime. st.MP as an anti-air against Oro is also good for similar reasons. Cancel st.MP into EX-Knee Grab.

Ibuki: cr.FP (the rising shoulder tackle) immediately when you see Ibuki leave the ground, which she likes to do often. If you hit with the cr.FP early so it only connects once instead of twice, you can follow up with a quick FK.Knee Grab.

cr. FP, out-prioritizes ALL of Ibuki’s air normals and kunai except for an early j.FK. Hence the reason it’s your best friend.

When she jumps in, she usually goes for a 2-hit air target combo, so be prepared to do a bunch of double parrying. Punish with st.MP xx EX-Knee Grab when you get an opportunity.

Alex’s twd.FP can sometime knock Ibuki’s kunai out of the air if Ibuki jumps and throws the kunai…this takes good timing.

Meet her in the air with an early j.MP or j.MK…these are great air-to-air normals. Try to stay off the ground for the entire match since Ibuki wants you grounded to land her cross-up MK into crazy stun combos.

If she gets a launch combo on you (like jab-strong-c.roundhouse-roundhouse or something like that), if you’re quick enough, EX-Knee Grab.

Her jab-strong block chains leave you without a lot to do so block low and if you see her getting in close for a throw attempt, immediately Stomp. It’s easy to see too, because it’s the moment she’s not jabbing.

When she performs an SAI to chip you away, you SHOULD try to UOH or just jump to take minimum damage. The jump will cause you to get hit by like three kunai and then you’ll drop to the ground.

You can Knee Grab Ibuki out of SAI. Even if you get hit, you take minimal damage because you’re airborne.

If you block Ibuki’s close FK, and she doesn’t super jump cancel, it’s a free headbutt.

Elena: ONLY safe shoulder dash against kensa3/chunsa2/necrosa1/3/dudleysa3/elenasa2 is a LK.Slash Elbow… all others are reversible by super.

cr.FP (the rising shoulder tackle) immediately when you see Elena leave the ground. If you hit with the cr.FP early so it only connects once instead of twice, you can follow up with a quick FK.Knee Grab.

When she jumps in, she usually goes for a 2-hit air target combo, so be prepared to do a bunch of double parrying. Punish with st.MP xx EX-Knee Grab when you get an opportunity.

parrying her Mallet Smash (arch kick), the two hit one, allows for a choke/sleeper hold, or german suplex as a follow-up.

Necro: Do not blindly use EX-Slash Elbow once he gets meter, since he has one of the fastest supers (SAIII) in the game and can punish a blocked one. You can, however, still use normal Slash Elbows if you space them properly (LK version only). You want to hit with it so you can block any retaliation if the Slash Elbows is blocked.

Necro’s long limbs parried at a distance are perfect for twd.FP.

Immediately twd.FP Necro if you see him jump from close up. Also, learn how to red parry the second hit of his drills, then punish with st.MP xx EX-Knee Grab.

Alex (Mirror Match!): Don’t get too predictable with your stomp setups. If you’re playing a guy and you smell stomp, unless you know which way it’s going (crossup or not), you can use EX Stomp and it will beat out the regular stomp.

Remy: Remy has one of the shortest stun bars in the game, so your goal should be to exploit that. Headbutt! Keep the pressure on and make sure you can parry his LOV’s and Flash Kicks to get inside.

Blocked Flash Kicks (any variety) can be punished with a headbutt.

Q: Headbutt works well against Q, so use it often.

Mixup your “Big Guy” pokes: twd.FP, MP.Flash Chop, st.MP, twd.MP.

After your pokes, throw in empty parries to catch Q’s rush punches.

Hugo: Poke with towards.FP (the lariat)/towards.MP/MP/Headbutt. st.MP beats Hugo’s st.MP. Also try poking every so often with a MP.Flash Chop from just outside Hugo’s 360 range.

You can’t headbutt a dizzied Hugo.

Twelve: Anti-air with EX-Knee Grab.

Try to catch him with air-to-air j.MP, j.FP, j.MK to reset him, then dash up and mixup with either kara throw, jab powerbomb, st.MK or st.MP xx EX-Flash Chop. Try a plain EX-Flash Chop after dashing, too, since it’s low risk. You can also try charge partitioned trickery, like dash stomp or dash LK/EX-Slash Elbow.

Sean: Punish blocked cr.FK with EX-Slash Elbow.

Punish blocked shoto cr.MK with SAII or SAI (reversal timing required, and must be very close to opponent)


#2
  • Punish blocked shoto sweeps with ex dash.
  • s.strong beats Hugo’s s.strong. You can’t headbutt a dizzied Hugo.
  • Random stomp sometimes helps against activated Yun trying for the command throw.

Edited out the stupid.


#3

Good tips and tricks, Shocky! Added to the OP.


#4

you can’t punish shoto low forward with ex elbow


#5

Mike c is right. you CAN NOT punish a blocked shoto low forward with a ex shoulder dash. And the ONLY safe shoulder dash against kensa3/chunsa2/necrosa1/3/dudleysa3/elenasa2 is a light kick shoulder dash… all others are reversible by super.
Edit : I actually want to see a this thread turn in to a really good one… So kenshiro… if you want hit me up on aim and i will assist on making sure the info is correct. Be sure to tell me that you are who you are so I don’t block you.


#6

Yun - Stay just out of Yun’s dash range. In my experience, forcing Yun to come after you works the best, since you can react accordingly. In short, I guess, keep-away is good.

Ken - If he happens to Shoryu and it doesn’t connect, mp Flash if it’s jab or strong, fierce Flash if it’s fierce Shoryu.


#7

I really need to finish my video.

Random shit-

Ryu-Block Hurricane Kicks standing so you can punish with with MP or Powerbomb. You can also duck the kick and get up between the hits and choke or Backdrop him.

Ken- Cr.MK x Hadoken(non EX) can be punished with EX Slash and random other shit depending on the distance.

Remy-Blocked Flash Kicks(any variety) can be punished with a headbutt.


#8

Great stuff, guys…I’ll make the correction about the cr.MK reversal in the op, thanks. I probably should actually TEST suggestions out on PS2 before posting them, hehe.

ReNiC, I’ll hit you up on AIM sometime this week if I get some time, thanks for the offer man.

I’d like this thread to become a great one too, so don’t hesitate in keeping me honest when you see something that doesn’t jive.


#9

I would like to see this thread do well also. Trying to learn Alex through XBL :sweat:


#10

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#11

dander the loudest person on the internet. and the most quiet in person. take a seat son. i think you just like to see yourself post.


#12

I’m not that quiet in person really, you just haven’t gotten to know me personally.

so how about it? saturday? my pad?

I’d like to see you post, if you know what I mean.


#13

Let me share some of the hardest matchups for me personally (besides the obvious Yun/Chun/Ken):

Ibuki
Oro
Necro

Any tips on moves/strategies that these three characters hate to deal with from Alex?


#14

I literally stumbled upon a great piece of advice from pyrolee about Alex vs. Yun…the post is from late 2002! But hopefully, the advice is still valid:

“When a yun/yang dives on u throw out a standing strong when they’re going to jump out again, if the dive kick is too deep you can throw them. Also for people who like to run away and charge with crouching strong usually you can throw out an ex rushing elbow, its so fast a lot of times I notice it surprises the opponent. And even if its block its safe vs yun/yang. Abuse the jab powerbomb the range on that is so sick.”


#15

yea when yun or yang jump away from you on your wake up if your charging you can hit them before they land with ex shoulder dash. and unfortunately ex shoulder dash isn’t safe against pyro any more :shake:


#16

I wish we could get KSK in here to help finish the matchups section :bgrin: Anyone know how to get ahold of him?

I’d also like to see Adolfo and GhettoD lend some advice…if you’re out there guys, we need your help.

On a side note, I saw some great Adolfo matches from UCLA on youtube a couple of nights ago…quite a few matches against some of his friends (J.R. included).


#17

Adolfo is a scrub, can you not read my sig?

actually I don’t think he’d help online, but in person he would. He’s a scrub anyway.

I don’t think I’m an expert against ibuki but down fierce is your friend. For all those needles, and all the times she jumps straight up. yeah. My friend Tony is that Ibuki Mix Tape Ibuki guy so I play him really often, so I feel my Anti- Ibuki Game is pretty strong.

I think Ty (renic) can vouch for his ibuki.

their jab strong block chains leave you without a lot to do so I’d say block low while they’re doing that, and if see them getting in close for a grab, riot stomp. It’s easy to see too, because it’s moment they’re not jabbing.

When he does super, to chip you away, you SHOULD try to overhead or just jump to take minimum damage. The jump will cause you to get hit by like three kunai and then you’ll drop to the ground. I dunno, there’s more but we’re going to go eat.

see you guys later.

btw I was that other Alex that played against Adolfo. He gets lucky a lot. But I also haven’t played Alex in a while.

to ty:
AHAHAHAHAHAHAHAHAHAHAHAHAa
AHAAHAHAHAHAHAHAHAHAHAHAHAHAHA
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#18

Against Ibuki, if she gets a launch combo on you (like jab-strong-c.roundhouse-roundhouse or something like that), if you’re quick enough, EX Knee. I found that playing against Tom’s Ibuki, he’d get caught with that enough times that he had to resort to a ground game instead.


#19

This sounds like great advice, thanks Duralath.


#20

I liked those matches, man…good stuff. When I get some extra time, I’ll try and watch all of those UCLA Random matches.