Almost lost weight-Bob combo thread

bob

#1

This is for all of Bob’s combos.


#2

Standard BNB
cr.lp, cr.hp xx dp+lk,lp, cr.hp xx dp+lp (p follow up for oki, k follow up for damage)

Post launcher midscreen combo
Bob runs in dp+lp, lp, st.hk *might be something better this is just what I found

Post Launcher corner
dp+lp, lp, dp+lk, d+k, lp + mp


#3

I think close st.:mp:,cr.:hp: should be used instead of jabs when you’re close enough:

st.:mp:,cr.:hp: xx dp+:lk:,:lp: cr:mp:,cr.:hp:dp+:hp: into whatever ender for a stronger bnb

outside of corner, you can use cr.:lp: cr.:hp: instead of cr:mp: to make things easier


#4

Anyone found any meterless mid screen combos that break 200 yet?
Best I can come up with is: Cr. Lp, cr. Lp , cr.Hp xx special step->Langue washer xx st.Mp xx Special step->Apres sweep xx cutting coppa

Edit: Nevermind should’ve tried the above combos before posting this.


#5

here’s a fun loop for people with execution
special step l.p+m.p, special step l.p+m.p, special step l.p+m.p, special step l.p+m.p, special step l.p+m.p, special step l.p+m.p
See if you can get more of those in there :stuck_out_tongue:


#6

How do you get more than 2?


#7

This combo is perfect. I think you should always end it with k though. If you end with kick you can do the heavy version of special step after the combo, if your opponent rolls on wakeup they’ll land directly infront of you.


#8

Why not the Heavy Cracker (lol) though? I don’t know the frame data or anything; does the light into light followup offer something better than the heavy equivalent?


#9

I’m saying after you do that combo, do his Hk command dash aka “special step”. That way you’ll position yourself perfectly for you’re opponents roll.


#10

That’s a very solid strat but you misunderstand; I’m talking about the ender to the actual combo. I keep seeing everyone use the light version of Cracker into light followup, but I don’t see what benefit there is to that over using the heavy version. If there is one I’d love to hear it.


#11

Sorry about that.
That’s a good question though. I’d like to know aswell


#12

You can also whiff st. jab and then st. short to time a jump in forward on their wakeup.


#13

Man, I can only get five, so I usually finish with his special step mp, loving that combo though, works well as I tag in Rufus after EX-messiah, or when the opponent raw tags.


#14

My preferred ender to the Grachi loop is light spinner ball (HCF+LK) into Panini Press (D+LK) , then juggle with heavy Cracker (DP+HP) into the Pound Cake § follow-up for oki.


#15

Okay I’m almost embarrassed to ask, but how do you stop yourself from going into chain when you’re trying to link? Like doing the BnB posted above, how do I stop from going into a chain from the lp to the hp so that I don’t end up with the cancel restriction?


#16

Delay the timing a bit more, that’s all there is to it.


#17

You could, but you would build a little bit of meter if you do the special step.


#18

How do you combo into lp after cracker jacker? Because the guy goes flying across the screen.


#19

pressing light punch again is the follow up, so punch follow up instead of kick follow up.


#20

Can someone please go into more detail on how that loop works? I’m still not achieving anything after the 2nd special step lp+mp…