Guy’s chains dont come out if you’re holding in any direction. It wouldve made it a hell of alot easier if you could hold toward the opponent when you do his ff chains following the level 3 kick super midscreen. Once you get the jab, you just gotta let go and go neutral.
I’ve always seemed to get the strong-fierce chain out, timing it the same as when i time the strong-fierce in the middle of the ff chain. You can use visual queues anyway though, just watch when Guy begins to retract his fist from strong.
vs Chun’s jump short on the ground: roundhouse hurricane does work. You’ve got to force Chun to only jump at you from a distance, and for cross ups. So that way you can roundhouse hurricane or qcf jab-jab throw. Just using Guy’s qcf punches(mainly fierce) in general work well on Chun, after the strong-fierce string, or just strong or fierce by themselves.
If she goes for cross up, you can duck and then crouch jab her when she gets on the otherside. That works really well vs shotos anyhow. Guy has the hitbox where you can crouch under cross ups fairly well.
You can also react to the jump with a jump of your own, into air throws or d+strong elbow resulting in the favorable counter hit, which you could follow up with an immediate roundhouse hurricane, or if you can walk cancel, walk cancel into the ff chain. Attacking her air to air, forces Chun to attack early when she’s in the air, in which point you can stay on the ground and just cr jab or cr strong into qcf jab-jab for the slam. And What Bitch.
Otherwise if it’s not favorable, dont try to beat it. Just let her jump in at you. And try for a cr forward to trip her(after the close fierce that is), because Guy’s cr forward will beat her cr roundhouse.
That matchup is too hard though IMO. Gotta bait her.