Hm. I am of course trying to get a good layout that I can do with a minimum of moving my hands & fingers around. I watch other Juri players play and it looks very disruptive to keep a store. It’s like we must learn combos multiple times depending on which fingers are free, and our subsequent inputs are slowed or off-point because of awkward anatomy issues, and it’s a big tell to tournament opponents what we’re up to. I’d really like to get away from this Itsy-Bitsy Spider minigame, and since I’m learning my first stick, it’s kinda now-or-never.
Voidstar, I really don’t like knuckle-mashing, and am amazed at your diagonal finger placement. MK/HP?! Props if it works for you, but I have enough trouble trying to get my pinky to depress on a strict timetable that I don’t even want to attempt knuckles. Using Lion_Jak’s config, I can’t hardly hit the 2nd row with my ring finger at all, unless I arch my palm really high off of the controller. (I have long, thin fingers.)
Assuming a physical mod to the stick, I might try:
…LK MK HK HP
This would allow me to hit all buttons comfortably including EX Counter even with 3 stores, but I still couldn’t kara-throw. Swapping MP & HP makes MP combos and FADCs awkward since MP is on the pinky. Basically, assuming 3 stores, I have to play the game with thumb & pinky only. If I want that EX counter, air HP, Feng Shui activate, full combo using 3 stores and as much meter as possible, as well as crazy FADC combo into air MP, EX wall-bounce, U2, and still zone T. Hawk for days, what config limits me the least?
Juri’s LP gets the least use of all her buttons (right?), so:
…LK MK HK LP
…HP … 3P
Throw could be mapped to a button instead of 3K, making kara-throws easier but U2 trickier.
…LK MK HK HP
…LP … thr
Anyone see anything better? Any problems with any of the above?
Anyone use the “palm” of the hand much in a game, such as where old Mortal Kombat cabinets put their block button?
EDIT: ignore the … it’s just for spacing in this crazy editor.