Is it me, or is J.hp Crane really safe, hits hard, and, is ambiguous because nothing seems to lengthen the body from before you tap it, even if its late, you look like your safe jumping.
Ive actually used late jumpins on Rufus with a U2 response and managed to have a safe jump, allowing me to block.
Furthermore, couple a method of jumpins with this, empty jumps, and j.lk mantis, and you have a variety of, ambiguous attacks from the air.
That is, if only executed during the unsafe animation of another attack, because being AA’d sucks.
Original question: Exactly how safe is j.hp (Crane) and what makes attacks like this safer than others jumping wise?