I wanted SRKs opinion on what unlockables and extras should be in fighting games, and how to get to them. On top of good gameplay, secret stuff and extra content is what fighting games need as they traverse into the next gen. Perhaps a lot of both, too.
Some of you may laugh at that. Youre right, in some sense. Fighting games dont need secret content and unlockables. They need for arcades to be popular again. They need for you to have friends always ready to battle you when you feel like playing. That shit would help them thrive. Sadly, that shit is in low stock today for most of America. Arcades havent fully recovered from the damage the consoles did, and chances are, your friends dont know as much as you in fighters when they do show up.
Gameplay is important. Its the system of the game, and if there are flaws in it, then the games messed up and un-fun. Thats not the way it goes 100%, but lets round for now. Yeah, gameplay needs to be solid in more fighting games nowadays. But what happens when soliditys in place? Gamers are supposed to play the game and get good at it. A good number of them dont care to. Why? Because theres no real incentive. Theres no obligation to learn the system like there is in action games. In, lets say, MGS3, you need to learn how to get around or youre dead. If you dont care to learn gameplay in fighting games, its a blah situation most times.
You see, in Resident Evil 4, you dont need another person around to pop the ganados. In Shadow of the Colossus, you dont need somebody watching as you take down one of those damned giants. You do, however, need another person around to play fighting games to the fullest. Whats worse is that that person has to be on or above your level, or youll get bored. Like I said before though, arcades arent in good shape now, and friends arent magic. Chances are, most times you play your games at home by yourself. The computer gets boring/purposeless to all of us eventually, unless we have a reason to go on. I know some of you out there with VF4 Evo only ever touch it because of Quest Mode.
Thats why Ive been vocal on my appreciation of single-player modes and stuff like that. Gameplay is very important, but its not THE GAME. As the consoles get better, the majority will want more out of their games, regardless of genre. It would be great for fighters to have lots of good unlockables and extras and fun ways of getting to them. Not that ordeal with the MK Krypts (UGH!).
The thing is, I was thinking that the pathways to unlockables could serve a purpose. They could, somehow, educate the gamer about the game, while being fun, and giving the gamer a reason to keep playing. We need more of that stuff that coaxes the player into playing and getting good at it. This is where I need your opinion. I need SRKs idea of unlockables and pathways that are good enough to work for. The idea is to suggest something youd like to see in a game, and/or a system for unlocking things.
NOTE: Let me warn you that the above post may be subject to change. Not in ideas, but in words. It’s long as hell, I know.