Misty. A lot of this thread has turned into “Just switch” or “Just get better”. Now I’m not saying I disagree with those two…heh…because maybe Juri doesn’t fit your playstyle, or maybe you’re not good enough to play Juri (The harsh reality ist hat Juri MUST work for her wins).
But instead of saying one of thos things and closing the thread, I’d rather offer some help for any juri out there having problems. I myself, have problems with Juri and when simple things DONT work that should…i always think to myself “If this akuma, it would have worked”. But thats the reality of it. Juri is an incomplete character that capcom doesn’t see as incomplete, or they cannot complete her due to balance.
So…lets dive in, shall we?
**1)You play her because her personality appeals to you/Low Tier: **This is a good reason to play a character and grow a bond with them. It sounds silly in a game that isn’t based on Charisma stats of a character to a player, but the more you like the character the more you’ll want to win with the character. The more you can get behind the character the more FUN you will have with the character. This ultimately will lead to more memories, more enjoyable sessions of play. I did an armor cancel super a few nights ago and the person I played literally put the controller down and said I’m done. This FELT good, and made my night. I could have lost every other match, but that one moment made it easy for me to go home and ignore the fact that I cannot beat IloveuJoe’s Yun.
Because the matches are tough to win, you have a sense of accomplishment to your wins. I personally feel the opposite. When I win with Juri for the most part its an empty win. I personally feel its cheap. My offense is cheap, random, and sometimes just downright silly to watch. Others look at it and praise it. I dont see why. The whole point of this little piece is to say…when you win you SHOULD feel accomplished. This does well for your self esteem and ego and will make you play better, train harder, and keep you motivated.
**2)You play her because of her moveset and ability to store fireballs: **This is why I like playing her. Granted, I would have played her anyways, but I really do like these two factors about her. Its her biggest flaw and her biggest strength. Her normals are weird, but good. Her anti air options are plentiful so its easy to hold ground. This is something I do think is important as a Juri player ESPECIALLY WITH YUN AND YANG. Her ability to put her feet in the sand and say “no, you CANNOT enter this area without clearance” is great. Her normals stop characters from advancing in the air from the time they leave the ground to the time they want to land. (far hp, far hk beat jump attempts, and her obvious anti air normals). Her fireball stores help trap and keep distance. Her air to air options are great. And if she is in a bad place, she can reposition herself and start over.
Her Normals and fireballs create really mean corner pressure that should NOT be ignored. Many people I’ve played say…“Once I’m cornered the match is yours”. and its true. This is a reason to play Juri. This is my goal in the match, 100%. I don’t care WHO you are, your options are limited severely in the corner. Even God Tier Yun, Yang, Fei get mauled in the corner or they must make a really big risk. Of course proper read is in order, but thats what good players do…they learn how all the chess pieces move and operate and make good reads with whats on the board.
**3)Can feel like a chore: **I know this feeling all too well. But what you have to do to overcome this is make the chore an actual chore. Playing her should not the the chore…learning her should be. Take some time in the training room and visualize and create. You have a character that works outside of the realm of how most of the characters work. Because of this you have an opportunity to be creative. A setup in Super I used a lot was fireball store (hit and KD), immediate jump, land, sc.mk xx release. That worked well because they would think tech. At the worst they got scared it was a safe jump and blocked. Pressure still. In AE i’ve changed this to land c.mk and have had great success with this and fuzzy guards creating a high low hell. The point of this is to say I took the time to create that for myself and now the chore of pressure and mix up isn’t in the match, but rather its been made easier for the match.
The chore should be training room. Make it that way. Take the time and just practice small things. I mean, really small things. Practice throwing fireballs and holding them. Think about the situation’s you would need to throw them and do so. Visualize someone jumping in. Visualize someone using blanka ball. What do you do after? Do it. Start over. This way your mind is re-wired for situations. You knock someone down ith a sweep in the corner. What do you do? Hes Ryu. Now do it. What do you do after?
4)Ranked mode: If playing a good match with a good player in which it was an even match was sex…Ranked mode would be masturbating in the bathroom stall at work with only 5 minutes to finish. Sometimes it will quench your thirst, other times it will just frustrate you further.
Ranked mode is flawed in its general idea. Make 2 players play ONE match. Based on the players the point scaling is different and because of that people are more likely to do stupid things to protect their points. If ranked mode was actually like a tourney, I’d be fine with that. 2/3 matches + Championship Mode from Vanilla would be the best online experience IMO…
I digress slightly. Because the system itself is flawed you shouldnt put faith in it. You shouldn’t play it expecting great players. Doing Gimmiedem Points has shown me this. I have like…9 episodes of this and hundreds of recorded matches with online ranked mode and a LOT of matches not posted because I Raged. This has taught me that…you cant take this seriously. Because when I went to my first major and online ranked mode bs wasnt working it really made me change how I played. I played a chun-li (who also plays juri, his name escapes me everytime…) who BODIED me. Everyone kept going “KAIL, WHY ARE YOU PLAYING FOOTSIES WITH CHUN!!?” im like “…why not? Works all the time! I thought her footsies were on par with chun”. They explained online vs offline…heh.
**5)Take a break: **Taking a break is always good. You come back refreshed and sometimes eager with ideas. I know I’m not the only one but I think of things all the time…in the car, on the toilet, in the shower, at work, whatever…I’m always thinking. So when I sit down Its fun and exciting to play because of the possibiities in the training room/matches. But like your muscles, your brain needs a rest too. This is important to do.
Now that I’ve talked about everything you’ve said, let me give some advice that I give everyone
1)Training Room: Juri is not like viper. She cannot win with canned setup’s that everyone knows but the average player has a hard time defending against it that leads to Ultra (COUGHINSTANTOVERHEADSCOUGH)
[SIZE=4]But she does have creativity and really tricky normals/specials. Her specials require finger individuality and her normals require the same + knowledge. You have to spend time practicing these things. Can you do a full combo with 2 fireballs stored? Why not? EVERY Juri player should be able to do this. Can you do a dizzy combo with 3 fireballs stored no meter used? WHY NOT!? Some characters you can and in my opinion you should. Can you hold a fireball and defend yourself? Can you hold two fireballs and defend yourself? Can you hold a HK fireball while zoning with lows and mids until you’re ready to throw the high…dash forward after the juggle and ex pinwheel? You should be able to. Can you hold 2 fireballs while hit confirming a low and not letting go of the mid fireball but releasing it without it coming out? You should. Can you do instant overheads? You should. [/SIZE]
[SIZE=4]The list goes on and on. Some of those things are not practical some are. But what they do teach is having your brain ready. Tuesday I played an adon and I had a hk fireball stored. He jumped in. I c.mp him. He resets himself. I said “hes not gonna block this”, so I c.lp xx release high". Someone who plays juri also goes “Did you knwo that aws gonna work!?” I said “I had a good idea”. Because I had the knowledge that lights xx high fireballs work sometimes and I had the finger dexterity and individuality to pull that off. [/SIZE]
[SIZE=4]You should have drills, to train yourself to do things…not because you want to do them but because you can…because there might be something you find that requires you to do something tricky with your fingers.[/SIZE]
[SIZE=4]2)Knowledge: [/SIZE][SIZE=4]I get props for understanding my character and the little things about the match up’s. When I beat a cammy player he went “how did you know your ex dive kick would punish my DP”. I went “I learned it from somewhere”. Shoutouts to the guy on this very forum that taught me that. Bet most other Juri’s never do this so cammy’s might get beat by this. When I started punishing blanka with lk pinwheel or lk pinwheel xx super…they stopped blanka balling. The match now is in my favor because they are forced to play a style they dont want to play. Once i started stuffing hondas headbutts, now I take away soemthing about this bad matchup. Once i started taking away charge from characters with setups…people got scared of KD’s. Knowledge is your friend.[/SIZE]
[SIZE=4]How punishable is ex machinegun blow? Whats the recovery on Ryu’s sweep? Whats the start up of scissor kick? Whats the best punish for Yun’s ultra 1 being blocked? Can I press buttons here? Can I press buttons there? What buttons? Does Oni’s ultra break glass? Whats the start up of Gouken’s back throw? Can it be crouch teched? [/SIZE]
[SIZE=4]These are just random things that come to mind…but guess what…these are all questions that I’ve thought about in the last few days because these things NEED answers. You should find answers for your questions. Always ask why, how when you lose…then immediately answer them. Something I learned from gootecks (its lame I know) but he kept a book. I have the Big Nasty Kail book of Salt. My loses go in ehre and the questions get answered. [/SIZE]
[SIZE=4]3)Fundamentals: [/SIZE][SIZE=4]This shoudl be first but I’m lazy. Most players have lackluster fundamentals. They like to cover them by things like crouch teching and mashing out. Sometimes…you gotta know when to throw. Sometimes you gotta know how to block cross up’s. Sometimes you gotta know how to block overheads. You should know how to combo, how to link, how to hit confirm. You should jus thave a firm understanding of the game and how it works so that if Juri wasn’t on the select screen you could pick anyone and be able to play footsies, anti air, combo (if you know them), hit confirm, tech throws, ultra on both sides, fadc …like…the basics. As I said above…make the chore training room…not in the match when it counts. Why lose a match because you cant ultra on one side. Thats just dumb. [/SIZE]
[SIZE=4]4)Make goals: [/SIZE][SIZE=4]I posted a vlog a while back saying my personal goals in street fighter. they were simple. I’m getting there. Long Island players see me as at least top 10, most players saying top 5. Do I agree? No. But It feels good because this was one of my goals…to be competitive. To feel like I can win vs almost anyone (IloveuJoe I’m looking at you…still cant). My goal was to place top 3 in locals and stay there. I’m getting there. My goal is to get 1 more win than last major. ECT this weeken I’m going for 3 wins. When you make small goals you find accomplishment in them easier than big goals. Even if its “I want to sit down and learn fadc ultra”. When you can land it 75% of the time, thats a BIG accomplishment but maybe small in the grand scheme. [/SIZE]
[SIZE=4]5)Patience: [/SIZE][SIZE=4]You’re not going to get better overnight. Trust me. Before NEC I sat up going “…I dunno if I should go…its a major…i’ve only been to 1 other tourney…time to practice!!!”. I sat up and played and played and played and NEC I went 0-2. It didn’t work…heh. Thats a literal example to a nonliteral statement. If you really like playing fighting games and you want to improve with Juri…remember…shes a tough character to play with. As I said, I agree with the above. Pick a different character if its not worth your time and effort…or get better. Thats your only 2 options. No offense you’re not the best player in the world that just happens to have bad luck. You need work, we all do. So have patience. This game is going no where. Put the work in, and be the best juri you can be…or…Pick Ken. But your problems with fundamentals, execution, knowledge will follow you to ken. You’ll just win more. [/SIZE]
[SIZE=4]And thats the dangerous part…you’ll win more without getting better. You dont want this.[/SIZE]
[SIZE=4]Thats a mouthful. I hope I didn’t repeat myself too much. I hope it got the wheels spinning. I Hope it excites you to play Juri more. I hope it helped…We all need some help with Juri and this forum needs to be where we get it. Not just a “GTFO” response.[/SIZE]