Been animating sprites for a fighting game in my spare time, but am confused about frame rate.
Fighting games run at 60fps. It therefore makes sense that I animate at 60fps.
I’ve created a 3 frame animation (stand lk).
Animating at 60fps, however, is crazy. Things will move so fast you won’t see anything but the first and last frame, with some flickering in between. I therefore have doubled the time each frame is visible. This means my animation is running at 30fps now. Things are visible again. But now it’s no longer a 3 frame normal in-game. It’s now a 6 frame normal, isn’t it?
How is it possible to have a game run @ 60fps, have visible animations, and have 3f normals all at the same time?
I’m an animator and am used to animating @ 24fps. I don’t know a lot about how fighting games handle animation.
Am I missing something?