Anti-air for chun's jump-in rh?

guile

#1

I don’t know if it just me but I don’t have any reliable answers to Chun’s jump-in roundhouse. Is the hitbox weird or something? I went into the training room and tried cr. fierce, standing fierce, standing mp, standing jab. Nothing really works that great. FK was more reliable–reliable meaning 30%.

Maybe I’m just a super noob.


#2

cs.hk, neutral jump hp


#3

Air throw all day. I don’t mean to be sarcastic either you’ve got plenty of time to react to Chun’s jump, meet her in the air and take her down.


#4

Early crouching fierce works juuuusssst fine


#5

She does have a floaty jump. When I try airthrow sometimes, I get met with two fists to my face. Sunglasses aren’t good if I got two black eyes. LOL