Anti-air for chun's jump-in rh?

I don’t know if it just me but I don’t have any reliable answers to Chun’s jump-in roundhouse. Is the hitbox weird or something? I went into the training room and tried cr. fierce, standing fierce, standing mp, standing jab. Nothing really works that great. FK was more reliable–reliable meaning 30%.

Maybe I’m just a super noob., neutral jump hp

Air throw all day. I don’t mean to be sarcastic either you’ve got plenty of time to react to Chun’s jump, meet her in the air and take her down.

Early crouching fierce works juuuusssst fine

She does have a floaty jump. When I try airthrow sometimes, I get met with two fists to my face. Sunglasses aren’t good if I got two black eyes. LOL