I’ve been toying with an option-select of sorts as a means of avoiding damage from Makoto’s basic qcf+P follow-ups/patterns.
It’s basically the directional buttons: down+back, up+back, back. Timed very quickly.
So far it seems to work fairly well.
Immediately following a connected qcf+P from Makoto (eg. Makoto hits me with qcf+P, then does:):
- If Makoto does a c.LK->qcf+LP then I will block the c.LK low, then block the qcf+P high.
- If Makoto does LK->qcb+2P then I will block the LK low, then block the qcb+2P high
- If Makoto does hcb+K then I will super jump out of it
- If Makoto does qcb+2P then I will super jump out of the way.
Only thing that seems to really break it is if Makoto does something slow like a standing HP or an intentionally delayed LK into whatever. But, it seems like if Makoto delays the hit then at least I will be in the air and get knocked back.
I realize this seems like a pretty basic option select that a smart player will eventually learn to break somehow, but I could really use all the help I can get against good Makoto players.
Have other people tried such an option select against Makoto? If so, does it seem reliable?
Any other/better tips for fighting Makoto’s post-hayate mix-up game?
Can it be applied to other situations?