Any basic combos?

chun-li

#1

I find myself just throwing AFTER i parry a predictable shoryuken etc on opponents wakeup. Besides an SA, is there any other combo that punishes with maximum damage [beside b.HP -> fireball]

[nevermind= i didnt realise there was 3 pages of threads here, del this, or il edit it with something nice later :)]


#2

probably s/c.hp xx mk sbk?


#3

sorry english please?

s.hp link MK ? does that link?

does c.mk sbk link aswell? wouldnt work for me, ex sbk does

thanks


#4

That is English. Standing or Crouching HP cancels into MK SBK. C.mk afaik won’t link into SBK, and linking into EX SBK is IMO a waste of meter.


#5

Standing HP doesn’t cancel into anything… Doom probably meant b+HP, but that requires slightly better execution. c.MK x short SBK does combo as well.


#6

so b.HP into M.SBK?

im gonna test this out, its never worked.


#7

why wouldn’t it work? it definitely works


#8

SBK = spinning bird kick right?
have my doubts cause u gotta buffer down for 2 sec !


#9

Charge down, then back+fierce quickly cancelled into mk sbk. It’s a good combo to use if you block a shippuu. It won’t happen very much, but it’s good to know