I had an idea for a program that would help to train for hit confirms. I have been trying to get chun’s low forward > SA2 hit confirm in third strike down for so long now, even after putting it on random block and practicing for hours and hours at a time, training several times a week for months now. I think that it might help me and hopefully others to just practice the mental part of hit confirming. I figure if I can get the mental part down, that is at least one step towards being able to do it in a match. The cool part is that this would work for any game where hit confirming is a skill.
Anyways my idea is to have a program that one would set the window in which you need to press the button (in frames), and have the program randomly decide whether it is block or not, and then you have to input the command. This could be done by just pressing say, the space bar, and then pressing it again within the window which the opponent would be recovering. The screen would maybe show one color if it is blocked, and another color if it hits. Maybe even it could be set to just use the sound from the game, if you want to practice that way? Also perhaps a way to keep score?
I realize it’s possible to just practice the hit confirm in training mode, but I think that separating the mental from the physical aspect of hit confirming would help people learn to hit confirm faster. It may also help train reaction times in general. Guilty Gear Slash doesn’t even have a random block setting.
So, any programmers here? It doesn’t sound like a very hard program to write if you are proficient in a language already, and it would be awesome for people like me who can’t get the mental aspect of hit confirms down.
Just to clarify, the main advantage is that the directional inputs would not be needed, and you could practice pure hit confirming/reaction times without a console.