i don’t really come here much anymore and it’s largely because sfv turned me away from the franchise in general, to the point my main game’s been xrd for the past 7 months. i loved sf4, but sfv is so incredibly boring and linear to me. neutered characters, the most boring footsies/neutral of any fighter i’ve touched, and all characters essentially want to run the same strategies, pressure and mixups. zoning is entirely non-existent as a viable strategy. in sf4, i could enjoy a heavily normal-based character like cody a lot simply because his command and close normals gave him access to such a wide variety of options for neutral and pressure (i.e. cl.hk for crossups, cr.mk to stuff bison scissors, great close normals, b+mp/st.hp/st.hk anti-airs, 3f cr.lk – just those few things gave him great diversity in gameplay.)
and this isn’t coming from someone who thinks sf4’s the best game ever, so it’s not like i’m some blind fanboy who hates on the next iteration and can’t adapt. i love and play almost all fighters i can get my hands on, and currently i still actively play xrd, killer instinct and skullgirls, but i also played mkx (good for casual fun, poorly designed as a competitive fighter) a lot and played tekken 1-6 pretty religiously for years.
i highly dislike the entire design direction of the game, and it saddens me as i really enjoyed sf4 and even though i was too late, had a lot of fun with 3s as well. but now, after the travesty that was sfxt and now sfv for me, i’ve lost any remaining faith in the company, which is sad as i really wanted to like sfv.
i hope there’ll be some patch in the future that’ll have a complete overhaul of system mechanics and revise all normals to diversify them (along with adding more close and command normals.) but maybe that’d ruin it for the people who enjoy the current version of sfv, so not sure what they’ll do.