My bad, I meant to say c.hp x2, qcf+hp xN for blocked string in the corner.
I should prooobably wait to ask this until later, but when I attempt the d/f+hk, sjc, sj.lp, sj.lk, sj.mp, land, CC, the opponent seems to “tech” out. Meaning that when I go for the first hit of the CC, it passes through them as they fall. Reason I say I should have waited is because I just re-read your CC, and saw that you said to do a s.hp first. I just go right for the qcf+k. That’s probably my problem there.
Is Kyosuke at a disadvantage after his qcb+p overhead? On block that is?
When I do c.lp, c.lp, c.lk xx qcf+hk, it all connects. Does around 2200 or 2300dmg on Kyo. It does exactly a 100 more than qcf+mk. It could be just a Dreamcast thing though.
What do you think about his c.hk? In ProJus, it’s awesome due to range and recovery. That’s ProJus though. In CvS2, it seems like you can be punished on block if they’re not at the edge of hit feet.
Party-Up Super is hcbx2+p