Few things to know about Cody:
-Hits hard and has great damage/stun potential
-Good footsie game but his zoning game is useless against Guy when you have meter.
-Has tools to AA Guy
-**Bad **wake up and reversal game must take risks if he doesn’t have 3 bars.
:However if he does EX Zonk against your EX tatsu, he recovers sooner for a full punish:
-His walk has increased in AE due to faster walkspeed. It’s probably average now.
-All his special moves can be punished with st mp/TC unless they are FADC’d or spaced properly.
-If Cody has U2, any FADC backdash from you is a risk. Cody gets a free U2 everytime, if he sees it.
Take note of this all. To understand what kind of character Cody will be for Guy as the matchup is going to be all about being offensive and who has the momentum of the match. So if you get the upper hand, keep it for as long as you can. Remember you and Cody have to be in each others face to pose any type of a threat since Cody’s rocks aren’t going to do him much good.
[INDENT=1][FONT=Helvetica]Here are Capcom’s final documented changes for Cody in AE 2012:[/FONT][/INDENT]
[INDENT=1]For undocumented changes and discussion, please check out this thread in the Cody forums:[/INDENT]
I use EH just because it details notes for his moves.
Getting in on Cody:
Cody has great normals and so do you, Cody’s best pokes are his st mk, cr lk, his standing heavies, and f mp. Learn the range of his st mk and st hk, that’s where you’ll want to be when engaging in a footsie battle. He’ll also use his focus attack sparingly as it does have some good range. Cody can AA you easily with his jawbreaker, st hk, HK ruffian, and cr mk. (he can sometimes use nj HP but that’s a risky attempt for a KD.) So I highly advise not to jump in on Cody as you would be giving him the advantage, though he also can’t jump in on you. So use cr mk, cr mp, Izuna whatever you want as his go-to AAs to get Cody out of the sky. His Rocks should give you no trouble they are projectiles EX Runslide.
Normals to use: St Mp, St mk, St hp, cr mp, cr mk, cr hk (spaced),
St HK can be used but you may have better options.
Cr mk can be used against Cody if he is using cr mk or Crack Kick often.
MIX IT UP.
Cody does have a 3 frame short and its range is good (hitbox ends just before his foot). His cr mk does have a low profile status and will blow up a lot of your mix up game with Bushin Flip elbow and Run overhead if you become predictable. You’re going to have to use frame traps, throws to keep him honest and mix it in with FADC hozantos. This will probably aggravate him and may also cause him to use a reversal which you’re going to want him to get frustrated to make mistakes or waste meter…
If I can say something, I wouldn’t use cr. :hp: as a frame trap against Cody, as he has a 3 frame cr. :lk:. Against him, I have the feeling that st. :hp:, cl. st. :mk: and target combo :mp: > :hp: slightly delayed work better for counter hit set ups. Also you can use cr :mp: as a frametrap which leads into another frame trap.
ALWAYS knock him down. Cody’s wake up game is trash. He only has two reversals both require meter and he needs 3 bars to make them safe. EX Criminal Upper is invincible but only a few frames (1-4) and unthrowable from frames (5-9) before the move become active, so there is enough time to OS and interrupt this move, his only other reversal is EX Zonk, which you can bait him easily to use this, I honestly would suggest OS U1 against Cody when you have meter, as the only thing he can do in that situation is block. So you shouldn’t fear his wake up at all. Just be wary not to OS Slide when he has meter, OS Ultra 1 instead. If you don’t have Ultra you can do a delayed EX tatsu so you’ll hit Cody as he exits his invincibility frames.
What to do against Cody Pressure:
Try not to press a button or crouch tech often against Cody unless you know he is going to grab, his frame traps are disgusting. They lead to big damage and a lot of stun. If you see Cody using rocks during his blockstrings, use MK tatsu or spend bar for EX Run slide., you have some time to react if you aren’t able to react CONTINUE blocking the problem with Cody’s rocks is aside from EX you won’t know which one he used and can easily be setting you up for a frametrap. If he knocks you down just block if you know its a safe jump, if it isn’t a safe jump reversal him if you have meter, try not to backdash often, if Cody has U2 he will probably use that as an OS or MK/EX Ruffian. Cody will normally end his blockstrings either with normals or a LP CU, unless the CU is spaced you can punish Cody with St mp (maybe TC) into Run/slide, but the punish is tight (1frame link) You can also use EX Tatsu if he continues to just frame trap you to keep him honest.
IF Cody manages to get an EX Ruffian kick on you while you are in the corner he may go for an unblockable crossup (EX Ruffian, Fwd dash x2, forward jump HP). The only way to block this is to block just before impact. I’m not sure if Cody has any other unblockables or if they even work on Guy.
[INDENT=1][FONT=Helvetica]Anti-air game :)Eso)[/FONT][/INDENT]
[INDENT=1]Cody has good jump in attacks but all of them can be beaten by cr. MP. The timing isn’t too strict; you can hit him as he pushes a button. I found that the timing for his j. HP is a little stricter but it’s not bad at all as long as you’re ready. To deal with his cross ups, you are able to cr. MK him but it requires good timing, right when he is on the other side and hits the button. Overall, you should be beat him out or at worse, trade.[/INDENT]
[INDENT=1]EX Zonk Knuckle - If you block 2 hits, you can punish with full Bushin Chain. If it’s 1 hit, you can do Target Combo.[/INDENT]
[INDENT=1]Criminal Upper: trying to recognize the different strengths used is hard, but the reward is good. I also think if you block CU while standing you don’t get pushed back as much.[/INDENT]
[INDENT=1]LP (if full block, 4 hits) - can be punished by st.MP[/INDENT]
[INDENT=1]MP (if full block, 5 hits) -punish with TC[/INDENT]
[INDENT=1]HP (if full block, 6 hits) - punish with BC
If you feel unsure if TC will hit just do st.MP into Runslide or EX Hozanto[/INDENT]
I honestly think this match up is slightly in Guy’s favor since Cody has to take more risks than Guy does when he gets knocked down and unless he spaces things correctly Guy can punish him with ease and proper execution. Just stay on top of Cody with your pressure, and always stay in footsie range if he manages to get breathing room. If he is pressuring you get him off of you before you get pushed into the corner, or push/throw him into the corner to turn things around.
Feel free to add anything you may know.