[LEFT]** So, What do we know about Rose?**[/LEFT]
Rose can be best described as an active defensive character. She has many long range pokes along with a fireball to keep you away from her. Her more offensive maneuvers revolve around her Soul Spiral, which is completely safe and breaks focus. In v.2012, her Soul Piede was adjusted, with a more extended hit box, which gives her another great tool along with her other multitude of normals to spam if needed. This puts a great thorn in Guy’s side. However, the match up objective remains the same for Guy, which is to knock her down and exploit her lack of wake up options.
[LEFT]What can I learn about Rose?[/LEFT]
All of Rose frame data can be found on the SRK Wiki.
For undocumented changes and discussion, please check out this thread in the Rose forums:
[LEFT]What should I be doing?[/LEFT]
Before v.2012, if was a fair strategy to be around mid range counter poking and playing footsies. Because of the new Rose changes, it is much more difficult to resort to that strategy. This forces Guy to play an even more aggressive role to win. Any competitive Rose will make sure you lose the mid range fight. Now, your only objective is to get in her face and frame trap your way to victory.
[LEFT]What should I be aware of?[/LEFT]
A fast, fairly spammable normal. It’s usually cancelled into Soul Spiral, but it can also be converted into Soul Spark.
Another great normal. It beats crouch techs and sets up for future throw setups, however, it is best to take the damage from this move instead of taking a throw.
Commonly known as Slide, it is another deceptive normal. It is completely safe from max distance, but unsafe should Rose decide to do this next to you. Guy’s U2 works well here.
A long range poke. It is safe from max distance. This pushes you out of mid range, where Rose can continue harassing you safely.
A long range sweep. Something to look forward to upon block. Punish with EX Hozanto.
This move has now become the backbone of Rose’s footsies and is now the main reason why you should not stay in mid range.
Perfectly spaced spirals are completely safe on block and gives her good advantage. EX Spiral is unsafe but it is invincible before active (C.Vipers EX Siesmo pre 2012).
Fighting through a wall of normals has always been a tough task for Guy, but it is necessary task to close in the gap. Finding the right time to weave in and mount an offense will be difficult as well. This is what’s required to be successful in this match up. On paper, Rose has everything going for her, but it is nowhere near impossible to overcome.
[LEFT]You all are more than welcome to add or update information about this match up. If anything[/LEFT]
[LEFT]I mentioned is incorrect, feel free to let me know[/LEFT]