What do we know about Rufus?
Rufus is one of the more unorthodox characters in this game, having unique and
special moves like no other character. It can be often mind boggling to deal with.
Rufus has high damage output but he suffers from below average stun. Low stun poses
a great weakness in his defensive ability.
What can I learn about Rufus?
All of Rufus’ frame data can be found on the SRK Wiki.
For undocumented changes and discussion, please check out this thread in the Rufus forums:
What should I be doing?
You should be doing what Guy does best; maul. Up close, Rufus can’t spam a normal
on block in the hopes that you create a gap for him to escape. Push him into the
corner with frame traps and grabs. If you can force Rufus to use his EX Messiah
early when he gains a meter, you can sort of assess what kind of player you are
dealing with. Guy should never jump at Rufus, as he has many anti airs to deal
with jumpers. The aim in this match should be to stun Rufus, granting
you with more damage opportunities and/or a possible K.O.
What should I be aware of?
Globally known as ‘Dive Kick’, this is Rufus’ main form of initiation.
It is completely safe on block.The idea is to create what appears to
be a guessing situation, overwhelming the opponent with frame traps,
normal throws or just repeating the Dive Kick over again until he lands a hit.
Dive Kick is most dangerous in the corner, where Rufus can manipulate
the angle so that the kick can hit on either side of you and continue his
flurry of assault. Rufus can switch all of his jump in angles with Dive Kick
which all lose to EX Air Grab.
When you are in mid range, most Rufus players will use this move to close the gap. Many
players get hit by this move in the heat of battle, as it is a very deceptive move.
It does hit low. It is also zero on block, leaving you with a slight (one frame) advantage.
This move is also fairly deceptive. One of Rufus’ longer range pokes. Expect it when you
are at mid range. This move is unsafe on block and on hit.
Punish with EX Hozanto.
-EX Messiah Kick
This is Rufus’ only effective reversal option, and what most Rufus players will save their
super meter for. It is a “get out of jail free” card if he has three meters.
Because of the nature of this moves’ start up animation, Guy, along with some other
characters has an easier time dealing with it. cr.LP upon Rufus’ Okizeme let’s you
get hit with only the first 3 hits of the move while he continuously finishes on
the other side of you. This is a free hard Punish for Guy.
**Dive Kick is so cheap! **
This is where Crouch Teching comes into play. In this case, we will use cr.MP.
cr.:mp: plinked with :lp:+:lk:
For the most part, it completely shuts down Rufus’ offense. If Rufus goes for another Dive Kick, cr.MP will beat him out. If he decides to normal throw, you will late tech. It’s that simple. This is essential in preventing yourself from getting mauled. The only option Rufus has to beat this is EX Messiah Kick. If the opponent resorts to using it to open you up, it means that he is annoyed at your defense, which is good.
EX Messiah Kick + LK > FADC forward can be punished with U2. EX Messiah Kick + LK > FADC backdash can be punished with EX Hozanto.
Forward Throw, MP Hozanto, Elbow Drop (crosses up)
-Back Throw, frame step forward.HK, j.HK (crosses up but must be blocked the opposite way. EX Messiah will never auto correct)
The premise of the match is to be relentless in your offense and force Rufus to reversal to
waste his meter. Stay a bit outside of mid range, waiting for Glory Kick or cr.HP and punish.
Don’t be afraid to crouch tech against Dive Kick. Shutting down these options will put this match greatly in your favor.
You all are more than welcome to add or update information about this match up. If anything I mentioned is incorrect, feel free to let me know.