What do we know about Sagat?
Sagat primarily focuses on his Tiger Shot zoning to create an obstacle course.
His objective is to force you to jump where he will meet you with one of his many
anti airs. Sagat has decent mid range pokes that will keep you out of his face so
that he may commence with his Tiger Shot game. You can never figure out Sagat if
you are getting pummeled repeatedly by Tiger Shots. Fortunately, Guy has many tools to
deal with Sagat’s specific fireball zoning, which is when the real fight starts.
What can I learn about Sagat?
All of Sagat’s frame data can be found on the SRK Wiki.
For undocumented changes and discussion, please check out this thread in the Sagat forums:
What should I be doing?
Staying in between the close and mid ranges, threatening Sagat’s territory. st.MP,
cr.MP, Target Combo > Run-Stop, st.MK, etc. Pretty much do whatever is necessary to
bait an uppercut. At close range, Sagat doesn’t really have any spammable normals.
His cr.LP which is 3 frames cannot be chained, so it is rarely used defensively. Sagat
should never jump at you, but if he does, st.HK or cr.MP will do.
[LEFT]Personal Note: I notice that Sagat players try their best to be more aggressive at[/LEFT]
[LEFT]closer than comfort ranges to cover up Sagat’s defensive weaknessess and immobility.[/LEFT]
[LEFT]This has been the case for some of the more notable Sagat’s that I’ve played.[/LEFT]
[LEFT](Sanford, Alioune, Pure Evil, JiJi, RF).[/LEFT]
What should I be aware of?
It is special cancelable again. It is used to create space and nothing more. Just be
patient and block.
A standing attack that hits low. It is pretty safe on block. This is a sign that Sagat
is getting fed up at being harrassed.
This is one of Sagat’s most used pokes because it helps create more space at mid range,
however it is fairly slow on start up. st.MP is great for whiff punishing here.
Expect this move a lot at mid range or in pressure strings after two cr.LK. cr.MK
makes Tiger Knee whiff and hits on the second hit.
-Back throw, whiff cr.MK, j.HP(also a safe jump), bj.MP (fuzzy overhead)
-Back throw, quick step forward, whiff st.HK, j.HK (crosses up)
[LEFT]-The neutral jump safe jump does not work on Sagat due to his wake up animation.[/LEFT]
[LEFT]You can time it but that makes it more riskier. (1 frame slower)[/LEFT]
-Tiger Uppercut > FADC leaves him at -2, so Ultra 2 is recommended for this match up.
Avoid taking unnecessary damage from fireballs. Seriously, there are too many ways
to deal with projectiles, so you don’t need to jump in. This is a basic bait and
punish match up. Get in, make him uppercut and destroy him. That’s all there is to it.
You all are more than welcome to add or update information about this match up. If anything
I mentioned is incorrect, feel free to let me know.