Arcade Perfect list of not


#1

This topic discusses the differences of console ports to arcade games. Wither they be Arcade Perfect, Not Arcade Perfect, or completely different from the original, etc, it is all documented he. This topic was original started on the site www.snk-capcom.com, and I got a lot of responces in it. If you have played a console port of a arcade game and played the original before, list any and all differences that you can.
Ok, so here is the list.

Not Arcade Perfect to due negative changes list

Spoiler

Games that are, do to many negative changes, are not Arcade Perfect list:

Art of Fighting (GEN)
Reasons: Sound is weak, no DMs what so ever, graphics severely downgraded and too bright, hit detection is way off.

Bad Dudes (NES)
Reasons: Graphics completely dumped down from arcade version. Indications of sprite flickers. Sound effects and music dumped down.

Capcom vs SNK 2 EO (GC/Xbox)
Reasons: Added and removed different stuff from the game. Like the removal of Roll Canceling and the addition of Super Canceling in P-groove. Damage decrease and different priority for Blanka, Cammy and Sagat.

Combattribes (SNES)
Reason: Smaller sprites, stage design a little different. Lifebars replace numbered life system.

Darkstalkers 3 (PS1)
Reasons: Too many changes to characters attacks, missing frames, combos different.

Donkey Kong (NES)
Reasons: The game is missing one stage from the arcade game (the factory junk stage). This makes the game shorter than the arcade game.

Double Dragon (NES)
Reasons: Totally different game, changing into a beat em up/platformer hybrid. Heart system now in place due to limitation of NES control scheme

Double Dragon 3 (NES)
Reasons: Level design completely changed. All moves are here already, no more buying moves. Graphics redued severely.

Fatal Fury (GEN)
Reasons: Hwa Jai and Billy removed from game. Can play as other characters in VS mode.

Fatal Fury Special (Sega CD)
Reasons: Huge amounts of frame cuts, loading times not as long but still noticable.

Final Fight (SNES)
Reasons: Only has 1 player support, only 2 characters instead of all 3, and changes to some characters (Poison). Options screen added, missing stage 4, boss Rolento plus bonus level. Many background details and animations missing, and slowdown.

Final Fight Guy (SNES)
Reasons: Similar to Final Fight SNES, but has Guy in place of Cody. Add some background details, and slowdown is not as bad.

Garou Mark of the Wolves (DC)
Reasons: Game runs on different speed, missing frames changing timing on combos, and indications of slowdown. However, only in US version, due to the data being all over the place.

GunBird 2 (DC)
Reasons: It was filtered, and has slowdown.

JoJo’s Bizarre Adventure (PS1)
Reasons: It is the second game with first presentation, exclusion of moves from second game, missing colors, missing frames.

The King of Fighters '94 (PS2 via The King of Fighters Collection The Orochi Saga)
Thoughts: There is some lag, plays ok (not as bad as SNK Arcade Classics, but not the best).

King of Fighters 95 (PS1)
Reasons: Garou team background glitch, missing frames, control problems.

The King of Fighters '95 (PS2 via The King of Fighters Collection The Orochi Saga)
Thoughts: Same emulation problems as KOF94 in the collection. The boss characters are unlocked permenantly after completing the challenge.

The King of Fighters '96 (PS2 via The King of Fighters Collection The Orochi Saga)
Thoughts: Have experienced some lag, but happens very randomly. Plays ok. Boss characters unlocked permenantly after completing the challenge.

The King of Fighters '97 (PS2 via The King of Fighters Collection The Orochi Saga)
Thoughts: Game has lag, sound bits missing, music stops at places. Boss characters unlocked permenantly after completing the challenge.

King of Fighters 99 Evoluton (DC US version)
Reasons: Lots of slowdown make the game unplayable (possibly do to 3D backgrounds).

King of Fighters 99 (PS1)
Reasons: Slow loading times, many frame cuts, combos in Arcade version don’t work anymore.

The Last Blade 2 (PS2)
Reasons: Bad quality of sound, missing frames.

Mars Matrix (DC)
Reasons: Screen sizes is too different, changing many things. No way to correct this even with screen settings. Has some slowdown.

Marvel Super Heroes (PS1)
Reasons: Lots of slowdown (even in character select), frame cuts.

Marvel Super Heroes (SAT)
Reasons: Same as PS1 version, bad controls. RAM cart wont make it better.

Marvel Super Heroes vs Street Fighter (PS1)
Reasons: Lots of frame cuts, can’t tag unless you’re doing CrossOver super, load times, slowdown, able to cancel Super move into another and repeat.

Marvel vs Capcom 1 (PS1)
Reasons: Same reasons as MSHvsSF (PS1), infinite helpers.

Marvel vs Capcom 2 (PS2/Xbox)
Reasons: Lots of slowdown, and combos don’t work like in Arcade version. Xbox version looks better though.

Metal Slug X (PS1)
Reasons: Is not arcade perfect due to missing frames, otherwise plays very well.

Moonwalker (GEN)
Reasons: It is a completely different game altogether.

Mortal Kombat Advance (GBA)
Reasons: As shown in that video; game was scaled down (obviously), missing sound effects, controls and responsiveness is way off, can’t do anything exactly from Arcade version (UMK3).

Pit Fighter (GEN)
Reasons: It is not arcade perfect due to the following reasons; much smaller character-graphics and animation is very choppy.

Pit Fighter (SNES)
Reasons: Has bigger sprites, but animation is far worse than the Genesis version.

Samurai Shodown (Genesis)
Reasons: Earthquake missing, many normals removed and changed for all characters, some special have different properties, invincibility time when hit to long.

Samurai Shodown 3 (PS1)
Reason: Lots of missing frames and long load times.

Street Fighter 2 Champion Edition (PC Engine)
Reason: The music quality is not as good as the SNES or arcade versions. Plays like the SNES version, if not better.

Street Fighter 2 Hyper Fighting (XBLA)
Reasons: From what I understand, this is the same as the PS1 version.

Street Fighter III NG (DC)
Reasons: Removal of some characters infinites, among other things.

Street Fighter III 2I (DC)
Reasons: Same problems as SFIIING (DC).

Street Fighter III 3 Strike (DC)
Reasons: Based on revision in arcade that removed unblockables. However, it has input delay.

Street Fighter Alpha 2 (SNES)
Reasons: Although the cart does have a chip to help with the speed, the game still has huge slowdown. There are loading times before the round begins. Lots of frames of animation missing. That effectively destroys the CC system. Shadows in CC blink instead of follow. Endings are butchered from arcade version. Finally, only OG Chun Li is the only secret character.

Street Fighter Alpha 3 (PS1)
Reasons: Some characters do not play the way they did in Arcade version, lots of input delay (to the extreme!), Custom Combos are too different to Arcade versions

Suggoi! Arcana Heart 2 (PS2)
Reasons: It is slowdown when specials/supers hit and for some characters like the boss. This makes the game unplayable.

Super Street Fighter 2 Turbo (PS1)
Reasons: Follow is from srk wiki page:
-Ken, Dhalsim, and Sagat can do reversal supers (which they can not in the arcade version)
-there is a slight delay between “Round 1, Fight!” and when you can actually move
-Chun Li falls extremely slowly after her medium upkicks (Short and RH are correct, though)
-Guile regains CPS1 chains
-only two buttons are required for three-button moves (ex: Zangief can do a lariat by hitting only Jab Strong or Strong Fierce or Jab Fierce)
-inputs must be done more quickly
-tapping two buttons one right after the other counts as hitting them simultaneously
-when a character has zero life left, it takes two blocked specials to kill him/her
-characters don’t seem to get dizzy as easily (speculation, untested)

Super Street Fighter 2 Turbo (SAT)
Reasons: Most everything stated in PS1 version is the same here.

Super Street Fighter 2 Turbo (PS2/Xbox on CCC2)
Reasons: Although the game is the rom, the game suffers from huge input delay.

Super Street Fighter 2 Turbo (3DO)
Reasons: Exclusion of old characters, missing frames, Zangiefs punches do the same thing, all characters have CPS1 chains, Akuma can throw another Red Fireball after second hit.

Super Street Fighter 2 Turbo (PC)
Reasons: Crashes during gameplay, removal of moves causes bugs.

Super Street Fighter 2 Turbo (GBA)
Reasons: Characters sizes/animations different, game crash when you fight Akuma, many other reasons.

X-men Children of the Atom (PS1)
Reasons: Too much slow down, lots of frame cuts, can’t do combos like Arcade version, and endings to characters were cut.

The following list of people from snk-capcom.com helped with the list:
Arigato Roboto for info on MVC1 (DC), SFA3 (PS1), XCOTA (PS1), MSH (PS1), KOFEvo (DC), KOF99 (PS1), JBA (PS1), JBA (DC), Pocket Fighter (PS1), MVC2 (PS2), DS3 (PS1), MVC1 (PS1), MSHVSF (PS1), AOF1 (GEN), AOF1 (SNES), RBFFSDM (PS1), FFS (Sega CD), KOF95 (PS1), XCOTA (PC), Power Stone 2 (PSP) and Street Fighter 2 CE (PC Engine).

SegaSaturnSNK for info on SFA3 (SAT).

TRTerror for info about SSF2T from SRK wiki page.

Azagtoth for info on MOTW (DC), MOTW (PS2), KOFXI (PS2), NGBC (PS2), SF2T (XBLA), MVC2 (XBOX/PS2), CVS2 (DC/PS2/GC/XBOX), SFIII3S (DC/PS2/XBOX), Tekken 3 (PS1).

Second hound of BOB for info on FF1(GEN).

Stanislao Moulinsky for info on FF2 (GEN), SS (GEN), Tekken 3 (PS1).

Yamazaki35 for info on CVS2 (DC/PS2/GC/XBOX).

Grandmaster-C for info on PAL version of NGBC.

CJ81 for info on Hokuto no Ken (PS2).

RONIN with info on Garou MOTW (DC), Battle Garregga (SAT), Radiant Silvergun (SAT), Karous (DC), Trigger Heart Exelica (DC), Radilgy (DC), Chaos Field (DC), Mar Matrix (DC), GunBird2 (DC).

Johnny_Bogard with info on Darius Gaiden (PS2), G Darius (PS2), Gekirindan (PS2), Grid Seeker (PS2), Gun Frontier (PS2), Metal Black (PS2), RayStorm (PS2), Gradius III & IV Pack (PS2), Castle Shikigami 2 (PS2), Batsugun (SAT), Raiden DX (PS1), Raiden III (PS2), Giga Wing (DC), Mars Matrix (DC), Shikigami No Shiro II (DC), Ikaruga - (DC), Gunbird 2 (DC), Border Down (DC), Psyvariar 2 (DC), RayForce (SAT), RayCrisis: Series Termination (PS1),Radiant Silvergun (SAT), Strikers 1945 II (PS1).

Master Giby for info on Metal Slug X.

wingzrow for correction on Metal Slug X.

The following people from shoryuken.com helped with the list:
Million for TMNT:TAG (NES), Ms. Pacman (PS1), Ms.Pacman (XBLA), Moonwalker(GEN), Pit Fighter(GEN), Pit Fighter(SNES), Bad Dudes(NES).

matrix9280 for TMNT:TAG (NES), and Final Fight (SNES).

Dumehra for Daytona USA 2001 (DC), Crazy Taxi (DC/GC/PS2), House of the Dead 2 (DC), Virtua Fighter 4 Evolution (PS2), SVC:Chaos(PS2/XBOX).

Branh0913 for Double Dragon(NES), Double Dragon(NES), Combattribes(SNES), Gradius 3(SNES).

Lantis for SFA2(SNES).

s8n187 for Power Stone 2 (DC).

Taito for Final Fight CD (SegaCD), and Final Fight (X68000).

-Beat- for Under Defeat (DC), Karous (DC), and Trigger Heart Excelica (DC).

PSYCH for Altered Beast (GEN).

Jion_Wansu for Mortal Kombat 3 (PC), and Mortal Kombat 4 (PC).

DeadlockBerserk for KOF97 (collection PS2) info.


#2

was this not already in the fighting game discussion?


#3

Games that, do to positive changes, are more like Updates to Arcade game list:

Update to Arcade Perfect list

Spoiler

Art of Fighting (SNES)
Reasons: Although the music is different and the graphics had to be scaled down, this is an improvement over the original arcade game. Reason being that all characters have DMs, all characters are unlocked from the start, and controls tweaked to make easier input. Hit detection seems a little weird, but not as bad as Genesis version.

Daytona USA 2001 (DC)
Reasons: Has better graphics and details compared to the arcade version, with all the courses reworked graphically. Also contains reworked versions of some courses from the championship circuit edition from the saturn version, as well as completely new courses.

Fighter’s History (SNES)
Reasons: In terms of sound, it is not as good as the arcade version. The SNES version is better than the Arcade version due to better controls, plays a little faster, and moves are not as buggy.

Final Fight CD (Sega CD)
Reasons: Graphics are not the same as arcade game, but where redrawn and are close. It has animated opening and ending with voice acting, redbook music, and more game modes.

Melty Blood Act Cadenza (PC)
Reasons: Everything is arcade perfect, plus it’s based on the most recent revison. Plus has some extra game modes.

Penguin Land (Master System)
Reasons: The level editor.

Raiden DX (PS1)
Reasons: Said to be a improvement of Raiden II.

Real Bout Fatal Fury Special Dominated Mind (PS1)
Reasons: RBFFSDM made many changes to the gameplay. Alfred and new character White added, no plane shifting, New Super Cancel System, Characters lose and gain new moves or supers, new anime intro. Frames were not cut as bad as other PS1 ports. All these changes therefore make this more of an Update than a port of RBFFS.

SVC Chaos: SNK vs Capcom (PS2/XBOX)
Reason: These ports have cleaner graphics, transparencies for projectiles/stuff, and faster speed.

Soul Calibur (DC)
Reasons: Completely different graphics and sound, additions to characters movelist. Making this more of an improvement of Arcade game.

Tekken 5 (PS2)
Reasons: If I recall correctly, the PS2 version was any improvement over ver 5.0 at the time, but not 5.1.

The Battle of Yu Yu Hakusho Shitou! Ankoku Bujutsukai 120% Full Power (PS2)
Reasons: Revised game engine with some additional mechanics, added new moves for all returning characters from arcade version, and added more characters not found in arcade version. More than makes up for the fact that Koto (cat girl) is not in the console port.


#4

Games I do not know where to put list:

I don’t know where to put list

Spoiler

Hokuto no Ken (PS2)
Reason: Some stuff removed from arcade. Very close to arcade game otherwise.

Fatal Fury 2 (Genesis)
Reason: Altered properties for Specials & DMs, reduced charge time for specials, normals cancellable anytime, stamina was doubled, bosses were selectable with their own DMs, and tons of other things that I’m probably forgetting.

Gradius 3 (SNES)
Reasons: Nearly different game. Stages are bigger. Graphics downscaled. Music redone. Bonus stages added. Stages are different. 3-D stage missing, crystal stage added. Slowdown is different than arcade slowdown.

King of Fighters 2002 (PS2)
Reason: Added 5 more characters to the mix as well as the regular cast. Arcade Perfect or close to it?

Galaga (NES)
Reasons: Graphic detail not the same the same as Arcade version, but close. Arcade perfect for everything else?

Killer Instinct (SNES)
Reason: Graphics and sound downgraded.

Killer Instinct Gold (N64)
Reason: The game is based on the Killer Instinct 2 engine. The graphics and sound is decreased a little bit.

Fatal Fury 3 (on PS2 US Fatal Fury Battle Achieves Vol.1)
Thoughts: In terms of graphics and sound, the game is arcade perfect. However, the US version of the collection took out many on the codes you could do involving the start button (like the Hidden Abilities code). Can play as the Jin brothers and Yamasaki by entering a code.

The Last Blade 2 (US Dreamcast)
Thoughts: Seen no visible lag for gameplay, did notice some lag with the sound. You can view endings after seeing them. No need for code to use EX mode, codes for secret characters are made simplier, Akatsuki Musashi is made playable in this version of TLB2 only. For the most part this version plays very well.

Teenage Mutant Ninja Turtles: The Arcade Game (NES)
Reasons: The graphics and sound are not as good as the arcade game. There is less sprites displayed on screen (example, Shredder). Compared to the arcade game, there are more levels.


#5

:lol::lol::lol::lol:

============
But seriously, how do you not see FGD?


#6

Games that are close to Arcade Perfect or exact list:

Close to or exactly Arcade Perfect

Spoiler

Art of Fighting (PS2 via Art of Fighting Anthology)
Thoughts: In USA version all but some of Robert’s voice acting are removed. Other than that, the game plays fine. Mr. Big and Mr. Karate are unlocked already. You have the option to select AST.

Art of Fighting 2 (PS2 via Art of Fighting Anthology)
Thoughts: Voice acting not set to Japanese when languege is Japanese. Everything else is fine. You have the option to select AST.

Art of Fighting 3 (PS2 via Art of Fighting Anthology)
Thoughts: Voice acting is removed completely. Other than that, the game plays great. You have the option to select AST.

Batsugun (SAT)
Reasons: Uses the rom.

Battle Garregga (SAT)
Reasons: It is arcade perfect with the exeption being the redbook audio.

BlazBlue (PS3/360)
Reasons: It seems to be arcade perfect with no problems those far.

Border Down (DC)
Reasons: It is a naomi to dreamcast conversion.

Capcom vs SNK (DC)
Reasons: This is Arcade Perfect, because DC and NAOMI are the same (except the more RAM storage in NAOMI).

Capcom vs SNK Pro (DC)
Reasons: This is Arcade Perfect, because DC and NAOMI are the same (except the more RAM storage in NAOMI).

Capcom vs SNK 2 (DC)
Reasons: This is Arcade Perfect, because DC and NAOMI are the same (except the more RAM storage in NAOMI). Somewhat faster than arcade, not a biggy.

Capcom vs SNK 2 (PS2)
Reasons: Everything that could be done in Arcade/DC version can be done here. Graphics said to be not as good. Slightly faster than arcade version, but not much difference.

Castle Shikigami 2 (PS2)
Reasons: Close port of naomi original.

Chaos Field (DC)
Reasons: It is a direct naomi to dreamcast conversion.

Crazy Taxi (DC)
Reasons: Except for the cloud detail, everything is arcade perfect.

Crazy Taxi (PS2/GC)
Reasons: Same as DC version, except with different voices for all characters and different sound effects.

Donkey Kong (N64 via DK64)
Reasons: The game is arcade perfect since all the stages are included in the entirety.

Fantasy Zone (PS2 via FFCC)
Reasons: Everything that was in the arcade version is in this version. Plus you can change the settings to what you want or change the revision, etc.

Fantasy Zone II (PS2 via FFCC)
Reasons: Everything that was in the arcade version is in this version. Plus you can change the settings to what you want or change the revision, etc.

Fantasy Zone: The Maze (PS2 via FFCC)
Reasons: Everything that was in the arcade version is in this version. Plus you can change the settings to what you want or change the revision, etc.

Fatal Fury (on PS2 US Fatal Fury Battle Achieves Vol.1)
Thoughts: The game is arcade perfect right down to the T. Gameplay is great, sound is good, graphics are great. Plus you can select an arrange soundtrack (they never made an AST for this game before).

Fatal Fury 2 (on PS2 US Fatal Fury Battle Achieves Vol.1)
Thoughts: There are no problems in gameplay, sound or graphics. It is arcade perfect. Option to select AST.

Fatal Fury Special (on PS2 US Fatal Fury Battle Achieves Vol.1)
Thoughts: Arcade Perfect right down to the gameplay, graphics and sound. You no longer have to fight Ryo Sakazaki to unlock him, he is unlocked for vs mode alright for you. Option to select AST.

Final Fight (X68000)
Reason: It is an exact port to the arcade game.

Garou Mark of the Wolves (PS2)
Reasons: Generally considered Arcade Perfect, except for some bad controls. Guard Cancel message does not display at all.

Giga Wing (DC)
Reasons: When screen is fixed?

Gradius III & IV (PS2)
Reasons: It plays with the actual roms.

House of the Dead 2 (DC)
Reasons: This is arcade pefect right done to the last detail.

Ikaruga (DC)
Reasons: It is arcade perfect, because naomi is almost the same as dreamcast.

JoJo’s Bizarre Adventure (DC)
Reasons: Has both JoJos, generally considered Arcade Perfect with some input delay.

The King of Fighters '98 (PS2 via The King of Fighters Collection The Orochi Saga)
Thoughts: There is a weird Narrator glitch that happens at random. Otherwise plays great.

King of Fighters 2003 (PS2)
Reason: Made some CPU characters as playable now. When the game system and graphics are set to arcade, it should be very close to arcade perfect.

The King of Fighters XI (PS2)
Reasons: When in arcade mode, the game is arcade perfect. US version has slowdown on some stages in arrange mode only.

The King of Fighters XII (PS3/360)
Reasons: The game seems to be arcade perfect so far with extra characters. Only the online is not perfect.

Karous (DC)
Reasons: It is a direct naomi to dreamcast conversion.

Kizuna Encounter Super Tag Battle (PS2 via Fuun Super Combo)
Thoughts: The game’s emulation is sport with no problems at all. You no longer have to use the secret character code as they are already unlocked. You have the option to select AST (they never made an AST for this game before).

Marvel Super Heroes vs Street Fighter (SAT)
Reasons: The gameplay, graphics, sound, everthing is AP.

Marvel vs Capcom (DC)
Reasons: Gameplay is pretty much Arcade Perfect, except for some indications of Input delay.

Marvel vs Capcom 2 (DC)
Reasons: This is Arcade Perfect, because DC and NAOMI are the same (except the more RAM storage in NAOMI).

Mortal Kombat 3 (PC)
Reasons: The game is arcade perfect, except for one small change to Sub Zero’s slide move (Back+LP+LK instead of Back+LP+Block+LK).

Mortal Kombat 4 (PC)
Reasons: The game is arcade perfect down to the last detail.

Ms. Pacman (PS1)
Reasons: Graphics, sound, and gameplay very close to arcade game. There is no way to change the screen resolution to match the arcade game.

Ms. Pacman (XBLA)
Reasons: Seems to be similar to the PS1 port.

Neo Geo Battle Coliseum (PS2)
Reasons: The game is Arcade Perfect. Slowdown in US version and PAL version. Bugs in PAL version.

Pac-Man (Neo Geo Pocket Color)
Discoveries: Most of the sound effects are the same as arcade game, though some sounds are a little different. Game is similar to arcade game in Full Screen mode. Pac-Man and ghosts moves a little bit slower than arcade game. Since I have not gotten to level 256, I do not know if the kill screen still exists (or if it is based on a later version).

Pocket Fighter (PS1)
Reasons: Some Frame cuts, the “Around the World when hit hard” thing completely cut, animations to item balls different. Pretty much Arcade Perfect otherwise.

Power Stone (DC)
Reasons: This is Arcade Perfect, because DC and NAOMI are the same (except the more RAM storage in NAOMI).

Power Stone 2 (DC)
Reasons: This is Arcade Perfect in all, but graphics. The Dreamcast port has fewer polygons than the arcade version.

Power Stone 2 (for Power Stone Collection for PSP)
Reasons: Some slowdown, big change in resolution, inaccruate hit detection. Plays fine otherwise.

Psyvariar 2 (DC)
Reasons: It is a naomi to dreamcast conversion.

Radiant Silvergun (SAT)
Reasons: It is arcade perfect, except for the redbook audio.

Radilgy (DC)
Reasons: It is a direct naomi to dreamcast conversion.

Raiden III (PS2)
Reasons: Uses rom?

RayForce (SAT)
Reasons: Uses rom?

RayCrisis: Series Termination (PS1)
Reasons: Uses rom?

Real Bout Fatal Fury (on PS2 US Fatal Fury Battle Achieves Vol.2)
Thoughts: Absolutely no problems with the emulation, the game is arcade perfect. Have option to select AST.

Real Bout Fatal Fury Special (on PS2 US Fatal Fury Battle Achieves Vol.2)
Thoughts: Graphics, sound and gameplay are arcade perfect. The Geese and EX character code still works and once saved are unlocked perminately. Have option to select AST.

Real Bout Fatal Fury 2 (on PS2 US Fatal Fury Battle Achieves Vol.2)
Thoughts: Graphics, sound and gameplay are arcade perfect. Can now select Alfred by hold start and pressing any button anywhere on the character select screen. Have option to select AST.

R-Types (PS1)
Reasons: Uses rom?

Samurai Spirits (PS2 via Samurai Spirits Rokuban Shoubu)
Thoughts: Game plays fine with no serious problems. All 3 fatality enders are in. Can select AST and use color edit. Haven’t checked to see if Amakusa code works.

Shin Samurai Spirits Haohmaru Jigokuhen (PS2 via Samurai Spirits Rokuban Shoubu)
Thoughts: Plays great, no visible problems. Kuroko code works exactly the same. Can select AST and use color edit.

Samurai Spirits Zankuro Musouken (PS2 via Samurai Spirits Rokuban Shoubu)
Thoughts: Plays great, no problems that I can find. Zankuro code works exactly the same. Can select AST and use color edit.

Samurai Spirits Amakusa Kourin (PS2 via Samurai Spirits Rokuban Shoubu)
Thoughts: Plays great, no problems that I can find. Can select AST and use color edit.

Samurai Spirits Zero (PS2 via Samurai Spirits Rokuban Shoubu)
Thoughts: Plays great, no problems that I know. Poppy code works exactly the same. Can select AST and use color edit.

Samurai Spirits Tenkaichi Kenkakuden (PS2 via Samurai Spirits Rokuban Shoubu)
Thoughts: Plays exactly the same as the stand alone release. No noticable lag in gameplay or sound. Everything is unlocked for you already. Can restore most of the original voice actors for the characters. Really this is the version you want to play.

Samurai Spirits Tenkaichi Kenkyakuden (PS2)
Reasons: Game is Arcade Perfect in Arcade mode.

Savage Reign (PS2 via Fuun Super Combo)
Thoughts: The game is spot on with the emulation. You no longer have to beat Shin ShiShioh with all the characters to use him. The rest of the code is the same. You have the option to select AST.

Shikigami no Shiro 2 (DC)
Reasons: It is a naomi to dreamcast conversion.

Strikers 1945 II (PS1)
Reasons: Uses rom?

Street Fighter III 3rd Strike (PS2/Xbox)
Reasons: Pretty much arcade perfect, except for very small speed difference.

Street Fighter IV (PS3/XBOX360)
Thoughts: Seems to be actually arcade perfect w/ the console exclusive characters and extra stuff.

Street Fighter Alpha (PS2)
Reasons: It is AP since it uses rom and can use dipswitches.

Street Fighter Alpha 2 (PS2)
Reasons: It is AP since it uses rom and can use dipswitches.

Street Fighter Alpha 2 Gold (PS2)
Reasons: It is AP since it uses rom and can use dipswitches.

Street Fighter Alpha 3 (PS2)
Reasons: It is AP since it uses rom and can use dipswitches

Street Fighter Alpha 3 Upper (PS2)
Reasons: It is AP since it uses rom and can use dipswitches

Street Fighter Alpha 3 (SAT)
Reasons: Colors are a little darker, characters not as large as DC version. Generally considered Arcade Perfect.

Super Gem Fighter Minimix (PS2)
Reasons: It is AP since it uses rom and can use dipswitches.

Super Street Fighter 2 Turbo (DC)
Reasons: With use of Dipswitches, this restores anything removed that were suppose to be there originally. However, there is some sizes differences to the sprites, but does not affect the gameplay. Also has 1 frame of input delay, but not to noticeable.

Tekken 3 (PS1)
Reasons: Everything in the game but graphic is arcade perfect. Graphics are a little more rough compared to arcade version.

Trigger Heart Exelica (DC)
Reasons: It is a direct naomi to dreamcast conversion.

Vampire (PS2)
Reasons: It is AP since it uses rom and can use dipswitches.

Vampire Hunter (PS2)
Reasons: It is AP since it uses rom and can use dipswitches.

Vampire Savior (PS2)
Reasons: It is AP since it uses rom and can use dipswitches.

Vampire Hunter 2 (PS2)
Reasons: It is AP since it uses rom and can use deipswitches.

Vampire Savior 2 (PS2)
Reasons: It is AP since it uses rom and can use dipswitches.

Virtua Fighter 4 Evolution (PS2)
Reasons: Graphic detail is a little less than the arcade version. Everything else (sound and gameplay) is arcade perfect.

X-men vs Street Fighter (SAT)
Reasons: The gameplay, graphics, sound, everthing is AP.

Xevious (PS1)
Reasons: Uses rom.

Zanac (PS1)
Reasons: Uses Rom.


#7

The differences between TMNT: The Arcade Game for the NES and the original version are interesting. The NES has version has more levels but the graphics are inferior. It’s tough to say which version is better.


#8

heh, this reminds me of the crushing disappointment when TMNT: The Arcade Game came to NES. Yeah, I was naive/foolish enough at the time to believe it really would be on par with the arcade game. Of course the regular ol’ Nintendo had no chance of even coming close to those great arcade graphics and sound. At the end, there could only be 2 or 3 Shredders on screen at once if I recall, which was pitiful compared to that “Burly Brawl” action in the same battle on the arcade version.

I’m not sure if the Live Arcade TMNT is actually perfect…if not, it’s definitely close enough to satisfy me.

Ms. Pacman on Namco Museum(psx) —> seems arcade perfect to me, at least if you flip the screen and then turn your tv on its side. Yeah, this is the only way in that version to get the accurate arcade resolution and screen dimensions. I’ve always been extremely picky about arcade perfection when it comes to Pacman games. It’s hard for me to tolerate anything less. Sadly, the Live Arcade Ms. Pacman doesn’t have the screen-flip option.


#9

Yeah, I know that the graphics and sound are not the same for the NES port. I didn’t know there were more levels than the arcade version. I never played that version yet. Wow, the NES is certainly not arcade perfect, but I’m not sure if it is better.

Ok, so graphics, sounds, and gameplay are close to the arcade game? Wow, there is no way to change the resolution close enough to the arcade version?

Live Arcade is on the same boat from what you said.

Thanks Million and matrix9280 for contributing. I’ll be adding this to the list. For the NES vesion of TMNT The Arcade Game, I’m not sure where to put it. Any thoughts where it needs to go?


#10

cheh, I’d also say it (TMNT Arcade on NES) wasn’t as good. It only got play back then because there was simply no other choice. You could only play with 1 other person. This is despite there being a 4-controller device at the time if I recall…either then or in the SNES era. On SNES there was a 4-controller port, yet TMNT: Turtles in Time was STILL limited to 2 players…that still rubs me the wrong way. I guess even the mighty SNES couldn’t have handled all that action of 4 players + enemies on screen at once.

Moonwalker on Genesis was another huge letdown. It had become something quite different. Arcade was kind of an isometric view I guess, with 3-player simultaneous play. On genesis, it became a dinky little side-scroller that was strictly 1-player.

Pit Fighter on Genesis --> much smaller character-graphics, animation was more choppy. Of course, few people even gave a shit about Pit Fighter in the first place. From what I’ve seen…it appears that SNES had larger characters but even worse animation.

haha, and remember NARC? Oh that NES version was shameful. Then again, it isn’t entirely fair anyway…the 8 bit systems really had no chance at arcade perfection for anything that was relevant at the time. It appeared later though on one of those Midway Arcade Treasures which was on Xbox and Ps2 and possibly GC(can’t remember) It appears to be arcade perfect or close there, with the exact same graphics at least.


#11

Yeah, the SNES did had a 4-player multitab. I did play the TiT and I do have the SNES port, but it has been a while since I played the arcade version. All I do know is that there are some changes with the enemies, like the inclusion of both Rocksteady and Bibop. In some ways, the SNES port is inferior, but in others it might be better.

I never played Moonwalker on the GEN, but I did remember playing it in the Arcade. It did have a isometric view. Umm… I thought there was 4-players total.

Na, never played NARC. I’ll update the list w/ that info later.


#12

The problem with NARC is that it’s a 4 button game that was released for a system that uses a 2-button controller.

Final Fight for the SNES wasn’t arcade perfect. It was only 1-player and there were sprite not to mention name changes for some of the characters. You could only use 2 of the 3 characters from the arcade game.

If you want to look for arcade perfect games check out games made for Sega Saturn. The applicable games for that system are carbon copies of their arcade versions.


#13

hasn’t there been specualtion of some pretty noticeable differences between SF4 arcade and console? its in the newest gootecks podcast about how easy/difficult certain combos are and speed changes


#14

Crazy taxi(DC) - Same as the arcade version except that that cloud textures look weaker and less defined. Other than that, it’s a great port.

Crazy taxi(ps2/GC) - Same as the DC version, but the voices of the characters have been changed along with the customers. They sound like the crazy taxi 2 voices which is weird for a game based on san francisco to have new york city voices, lol. The sound effects have also been changed.

House of the dead 2(DC) - arcade perfect from what I see.

Virtua fighter 4 evolution(PS2) - arcade perfect gameplay and sounds only. Graphics are lower res and has some missing details. Lighting effects toned down by a huge margin.

Daytona USA 2001(DC) - Better than the arcade version, and also a good compilation of the various versions released on the saturn/pc.


#15

Fighter’s History Arcade vs Fighter’s History SNES.

FH for the Arcade wins in the sound category, and that is about it. Gameplay is slower, moves seem buggy and the control is just bad. On SNES I can land Ryoko’s command grabs easy, in the arcade… not so much. Fighter’s History is still my favorite SF clone.

BAKED PO-TA-TOOOO, MAAARSTORIUS WIIIINSSSSS


#16

I made a thread like this, but this one’s much better.


#17

I’m still trying to decipher the topic title.

And my mousewheel nagged me about scrolling down too much.

You might want to split the first post into several spoiler tags man.


#18

TMNT NES pales greatly in comparison to the arcade original, but was still a really fun game. Also considering NES hardware limitations they did a pretty good job with it.

Reminds me of NES Double Dragon, where the port was very lacking but still managed to be a great title in its own right.


#19

Does anyone know if Gundam vs Gundam for PSP is a decent port from the arcade version? I assume the graphics aren’t as great but I’m wondering if everything else is intact.


#20

I haven’t played the arcade version but all I can tell you is that the game is amazing and I recommend it to anyone who enjoys fighters. Especially if you’re a Gundam fan!